Blistering Assault (Blue)
Blistering Assault (Blue) ¥100
If you have a yellow card in your pitch zone, this gets go again.
Evo Steel Soul Processor (Marvel)
Evo Steel Soul Processor (Marvel) ¥5,400
If you have a base chest equipped, transform it into this, then equip this. When this transforms from or into an Evo with a different name, gain {r}{r}{r}. If that Evo is a hero, instead this triggers twice. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Evo Mach Breaker (Marvel)
Evo Mach Breaker (Marvel) ¥3,300
If you have a base legs equipped, transform it and X Hyper Drivers you control into this, then equip this. If you do, the next time you would be dealt damage this turn, prevent twice X of that damage. Whenever you boost, you may destroy a card under this. If you do, create a Quicken token.
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Evo Circuit Breaker (Marvel)
Evo Circuit Breaker (Marvel) ¥3,300
If you have a base head equipped, transform it and X Hyper Drivers you control into this, then equip this. If you do, the next time you would be dealt damage this turn, prevent twice X of that damage. Whenever you boost, you may destroy a card under this. If you do, shuffle 2 attack action cards from your banished zone into your deck.
Evo Atom Breaker (Marvel)
Evo Atom Breaker (Marvel) ¥3,300
If you have a base chest equipped, transform it and X Hyper Drivers you control into this, then equip this. If you do, the next time you would be dealt damage this turn, prevent twice X of that damage. Whenever you boost, you may destroy a card under this. If you do, gain {r}{r}.
Battlefield Breaker (Red)
Battlefield Breaker (Red) ¥100
If you've banished a card with 6 or more {p} this turn, this gets +1{p}. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Angelic Descent (Red)
Angelic Descent (Red) from ¥100
Target attack action card with Herald in its name gets go again. Your next angel attack this turn gets +3{p}.
Zero to Fifty (Yellow)
Zero to Fifty (Yellow) ¥100
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
Teklo Base Legs
Teklo Base Legs ¥100
Blade Break (When the combat chain closes, if this defended, destroy it.)
Teklo Base Head
Teklo Base Head ¥100
Blade Break (When the combat chain closes, if this defended, destroy it.)
Teklo Base Chest
Teklo Base Chest ¥100
Blade Break (When the combat chain closes, if this defended, destroy it.)
Teklo Base Arms
Teklo Base Arms ¥100
Blade Break (When the combat chain closes, if this defended, destroy it.)
Spring a Leak (Red)
Spring a Leak (Red) from ¥100
Boost When this hits a hero, remove all steam counters from an equipment, item, or weapon they control.
Soup Up (Yellow)
Soup Up (Yellow) from ¥100
If an item you control has been destroyed this turn, this gets go again. Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
Smash and Grab
Smash and Grab from ¥100
If you've boosted 2 or more times this turn, this gets +2{p} and "When this hits a hero, gain control of an item they control."
Security Script
Security Script from ¥100
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it. Your Mechanologist attack action cards get +1{d}.
Scrap Prospector (Red)
Scrap Prospector (Red) ¥100
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.) When this attacks, if it scrapped a card, gain {r}.
Scrap Hopper (Blue)
Scrap Hopper (Blue) ¥100
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.) When this attacks, if it scrapped a card, create a Quicken token.
Mini Forcefield (Yellow)
Mini Forcefield (Yellow) ¥100
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with 3 steam counters. At the start of your turn, destroy this unless you remove a steam counter from it. Ward X, where X is the number of steam counters on this. (If your hero would be dealt damage, destroy this to prevent X of that damage.)
MetEx (Yellow)
MetEx (Yellow) ¥100
Boost When this hits, you may put an item with cost 0 or 1 from your hand into the arena.
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