Sacred Art: Immortal Lunar Shrine (Promo)
Sacred Art: Immortal Lunar Shrine (Promo) ¥1,400
Legendary (You may only have 1 Sacred Art: Immortal Lunar Shrine in a constructed deck.)If you've played another blue card this turn, choose 3. Otherwise, choose 1;Create 2 Spectral Shield tokens.Put a +1POWER counter on each aura with ward you control.Transcend
Sacred Art: Undercurrent Desires (Promo)
Sacred Art: Undercurrent Desires (Promo) ¥1,600
Legendary (You may only have 1 Sacred Art: Undercurrent Desires in a constructed deck.)If you've played another blue card this turn, choose 3. Otherwise, choose 1;Create a Fang Strike and Slither in your hand.Banish up to 2 cards in an opposing hero's graveyard.Transcend
Reduce to Runechant (Red) (Promo)
Reduce to Runechant (Red) (Promo) from ¥1,100
Reduce to Runechant costs [1 Resource] less to play for each Runechant you control. Create a Runechant token. (It's an aura with "When you play an attack action card or attack with a weapon, destroy Runechant and deal 1 arcane damage to target opposing hero.")
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Ironsong Response (Red) (Promo)
Ironsong Response (Red) (Promo) from ¥900
Reprise - If the defending hero has defended with a card from their hand this chain link, target weapon attack gains +3 [Power].
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Pint of Strong and Stout (Promo)
Pint of Strong and Stout (Promo) ¥300
Create a Might and a Vigor token. Go again
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Gas Up (Blue) (Promo)
Gas Up (Blue) (Promo) ¥300
The next attack you boost this turn gets +2{p}. You may put a Hyper Driver from your banished zone into the arena. Go again
Gas Up (Red) (Promo)
Gas Up (Red) (Promo) ¥400
The next attack you boost this turn gets +4{p}. You may put a Hyper Driver from your banished zone into the arena. Go again
Vantom Banshee (Blue) (Promo)
Vantom Banshee (Blue) (Promo) ¥200
Rune Gate (If you control Runechants equal to or greater than Vantom Banshee's {r} cost, you may play it from your banished zone without paying its {r} cost.) Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Vantom Banshee (Yellow) (Promo)
Vantom Banshee (Yellow) (Promo) ¥200
Rune Gate (If you control Runechants equal to or greater than Vantom Banshee's {r} cost, you may play it from your banished zone without paying its {r} cost.) Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Pendulum Trap (Promo)
Pendulum Trap (Promo) ¥400
When this defends and the attacking hero has played or activated a reaction this chain link, put the top 2 cards of their deck into their graveyard.
Hemorrhage Bore (Red) (Promo)
Hemorrhage Bore (Red) (Promo) ¥300
(Arrows can only be played from arsenal and only if you control a bow.) If Hemorrhage Bore has an aim counter, it has "When this hits a hero, destroy a card in their arsenal."
Rise Up (Promo)
Rise Up (Promo) ¥200
Dromai or Fai Specialization (You may only have Rise Up in your deck if your hero is Dromai or Fai.) Rupture - If Rise Up is played as chain link 4 or higher, it has dominate and +X{p}, where X is twice the number of Phoenix Flames you control. (The defending hero can't defend with or play more than 1 defending card or defense reaction from their hand this chain link.)
Emeritus Scolding (Red) (Promo)
Emeritus Scolding (Red) (Promo) ¥500
Deal 4 arcane damage to target hero. If {name} is played during an opponents turn, instead deal 6 arcane damage to them.
Inertia (Promo)
Inertia (Promo) ¥2,700
At the beginning of your end phase, destroy Inertia, then put all cards from your hand and arsenal on the bottom of your deck.
Herald of Protection (Blue) (Promo)
Herald of Protection (Blue) (Promo) ¥4,800
If Herald of Protection hits, put it into your hero's soul and create a Spectral Shield token. Phantasm 
Cintari Sellsword (Promo)
Cintari Sellsword (Promo) from ¥2,100
Once per Turn Action -- {r}: Attack. Go again Cintari Sellsword can only attack if you've attacked with a weapon this turn.
Teklo Base Legs (Promo)
Teklo Base Legs (Promo) ¥300
Blade Break (When the combat chain closes, if this defended, destroy it.)
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Searing Emberblade (Promo)
Searing Emberblade (Promo) ¥1,200
Once per Turn Action - {r}{r}: Attack If you control 2 or more Draconic chain links, Searing Emberblade has go again.
Dawnblade (Promo)
Dawnblade (Promo) ¥4,400
Once per Turn Action - [1 Resource]: Attack If Dawnblade hits, and it's the second time it has hit this turn, put a +1 [Power] counter on Dawnblade. At the beginning of your end phase, if Dawnblade did not hit this turn, remove all +1 [Power] counters from Dawnblade.
Harmonized Kodachi (Promo)
Harmonized Kodachi (Promo) ¥5,100
Once per Turn Action - [1 Resource]: Attack If you have a card in your pitch zone with cost 0, Harmonized Kodachi has go again.
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