'Swirl' Playmat
'Swirl' Playmat ¥15,600
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10,000 Year Reunion
10,000 Year Reunion ¥200
You may remove three +1{p} counters from among auras you control rather than pay 10,000 Year Reunion's {r} cost. Ward 10 (If you would be dealt damage, destroy this to prevent 10 of that damage.)
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1st Strike Decks 1st Strike Decks
1st Strike Decks from ¥2,400
Beginner-Freindly DecksReady to Play Out of the Box!Designed for new players wanting to learn Flesh and Blood, and also serve as a gateway to the upcoming booster set Rosetta. Each deck contains a rainbow foil hero card, and non-foil extended art cards exclusive to each deck.Choose between Aurora and Terra• 40-card Blitz Deck, plus hero, weapon, and equipment cards
5 Copper
5 Copper ¥200
Action -- {r}{r}{r}{r}, destroy this: Draw a card. Go again
A Drop in the Ocean // Inner Chi
A Drop in the Ocean // Inner Chi ¥100
Legendary (You may only have 1 A Drop in the Ocean in a constructed deck.) Target attack gets -1{p}. If you've played another blue card this turn, transcend. (Put this into its owner's hand flipped.)
A Drop in the Ocean // Inner Chi (Marvel)
A Drop in the Ocean // Inner Chi (Marvel) ¥4,500
Legendary (You may only have 1 A Drop in the Ocean in a constructed deck.) Target attack gets -1{p}. If you've played another blue card this turn, transcend. (Put this into its owner's hand flipped.)
Achilles Accelerator (1st Ed) - Cold Foil
Achilles Accelerator (1st Ed) - Cold Foil ¥31,100
Once per Turn Action - [2 Resource]: Deal 2 arcane damage to target hero.
Adaptive Dissolver
Adaptive Dissolver from ¥700
Modular (This may be equipped to any equipment zone. It has the subtype of the zone it's equipped to.) Action -- 0: Equip this to another equipment zone. Arcane Barrier 1 (If you would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.)
Adaptive Plating
Adaptive Plating from ¥9,300
Modular (This may be equipped to any equipment zone. It has the subtype of the zone it's equipped to.) Action -- 0: Equip this to another equipment zone. Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d} until end of turn. Blade Break (When the combat chain closes, if this defended, destroy it.)
Adrenaline Rush (Blue)
Adrenaline Rush (Blue) ¥100
When you play this, if you have less {g} than an opposing hero, this gets +3{p}.
Adrenaline Rush (Red)
Adrenaline Rush (Red) ¥100
When you play this, if you have less {g} than an opposing hero, this gets +3{p}.
Adrenaline Rush (Yellow)
Adrenaline Rush (Yellow) ¥100
When you play this, if you have less {g} than an opposing hero, this gets +3{p}.
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