Sigil of Shelter (Blue)
Sigil of Shelter (Blue) ¥0
The next time you would be dealt damage this turn, prevent 1 of that damage.
Sigil of Shelter (Yellow)
Sigil of Shelter (Yellow) ¥0
The next time you would be dealt damage this turn, prevent 2 of that damage.
Sizzle (Red)
Sizzle (Red) ¥0
Your next Lightning or Elemental attack this turn gets +3{p}. Go again
Sizzle (Yellow)
Sizzle (Yellow) ¥0
Your next Lightning or Elemental attack this turn gets +2{p}. Go again
Spark Spray (Blue)
Spark Spray (Blue) ¥0
When this is defended by 1 or more cards, you may pay {r}. If you do, this gets +1{p}.
Spark Spray (Yellow)
Spark Spray (Yellow) ¥0
When this is defended by 1 or more cards, you may pay {r}. If you do, this gets +1{p}.
Star Fall
Star Fall ¥0
Once per Turn Action -- {r}: Attack If you've played a Lightning card this turn, this card's attacks get +1{p} and go again.
Static Shock (Red)
Static Shock (Red) ¥0
Lightning Flow - When this hits a hero, if you've played a Lightning card this turn, deal 1 arcane damage to them.
Static Shock (Yellow)
Static Shock (Yellow) ¥0
Lightning Flow - When this hits a hero, if you've played a Lightning card this turn, deal 1 arcane damage to them.
Strong Wood (Red)
Strong Wood (Red) ¥0
Earth Bond - If an Earth card was pitched to play this, this gets +1{p}.
Strong Wood (Yellow)
Strong Wood (Yellow) ¥0
Earth Bond - If an Earth card was pitched to play this, this gets +1{p}.
Terra
Terra ¥0
At the beginning of each end phase, if there is an Earth card in your pitch zone, you may pay {r}. If you do, create a Might token. Essence of Earth (You may have Earth cards in your deck.)
Thrive
Thrive ¥0
If an attack would gain {p} this turn, instead it gains that much plus 1. Go again
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