Target opposing hero may pay [1 Resource]. If they don't, your next attack this turn gains dominate.
If Polar Blast is played from arsenal, draw a card.
Go again
Target opposing hero may pay [3 Resource]. If they don't, your next attack this turn gains dominate.
If Polar Blast is played from arsenal, draw a card.
Go again
Draw a card then discard a random card. If a card with 6 or more [Power] is discarded this way, Pulping gains dominate.
While Pulping is defended by less than 2 non-equipment cards, it has go again.
Draw a card then discard a random card. If a card with 6 or more [Power] is discarded this way, Pulping gains dominate.
While Pulping is defended by less than 2 non-equipment cards, it has go again.
You may destroy a Gold you control rather than pay Double Down's {r} cost.
The next attack that wagers this turn gets +3{p} and overpower.
If a hero would create 1 or more tokens from a wager this turn, instead they create that many plus 1 of each of those tokens.
Go again
Riptide Specialization (A quiver can be equipped in a weapon zone in addition to a bow. Equip only if your hero is Riptide.)
Instant -- Destroy Driftwood Quiver: Put a card from your arsenal on the bottom of your deck.
Go again
Instant - Destroy Amulet of Ice: Target hero discards a card unless they pay [2 Resource]. Activate this ability only if you have Ice fused this turn.