Polar Blast (Blue) (Promo)
Polar Blast (Blue) (Promo) $13.95
Target opposing hero may pay [1 Resource]. If they don't, your next attack this turn gains dominate. If Polar Blast is played from arsenal, draw a card. Go again
Polar Blast (Red) (Promo)
Polar Blast (Red) (Promo) $1.25
Target opposing hero may pay [3 Resource]. If they don't, your next attack this turn gains dominate. If Polar Blast is played from arsenal, draw a card. Go again
Burgeoning (Blue) (Promo)
Burgeoning (Blue) (Promo) $0.95
If Burgeoning is played from arsenal, it gains +1 [Power].
Burgeoning (Yellow) (Promo)
Burgeoning (Yellow) (Promo) $0.95
If Burgeoning is played from arsenal, it gains +1 [Power].
Burgeoning (Red) (Promo)
Burgeoning (Red) (Promo) $1.25
If Burgeoning is played from arsenal, it gains +1 [Power].
Vexing Malice (Yellow) (Promo)
Vexing Malice (Yellow) (Promo) $1.95
Deal 2 arcane damage to target hero.
Phantasmify (Yellow) (Promo)
Phantasmify (Yellow) (Promo) $1.75
The next attack action card you play this turn is Illusionist in addition to its other class types, and gains +4 [Power] and phantasm. Go again
Pulping (Blue) (Promo)
Pulping (Blue) (Promo) $1.25
Draw a card then discard a random card. If a card with 6 or more [Power] is discarded this way, Pulping gains dominate. While Pulping is defended by less than 2 non-equipment cards, it has go again.
Pulping (Red) (Promo)
Pulping (Red) (Promo) $8.95
Draw a card then discard a random card. If a card with 6 or more [Power] is discarded this way, Pulping gains dominate. While Pulping is defended by less than 2 non-equipment cards, it has go again.
Double Down (Promo)
Double Down (Promo) $15.95
You may destroy a Gold you control rather than pay Double Down's {r} cost. The next attack that wagers this turn gets +3{p} and overpower. If a hero would create 1 or more tokens from a wager this turn, instead they create that many plus 1 of each of those tokens. Go again
Wartune Herald (Blue) (Promo)
Wartune Herald (Blue) (Promo) $21.95
If Wartune Herald hits, put it into your hero's soul. Phantasm
Wartune Herald (Yellow) (Promo)
Wartune Herald (Yellow) (Promo) $17.95
If Wartune Herald hits, put it into your hero's soul. Phantasm
Wartune Herald (Red) (Promo)
Wartune Herald (Red) (Promo) $21.95
If Wartune Herald hits, put it into your hero's soul. Phantasm
Might // Vigor (Promo)
Might // Vigor (Promo) $2.95
At the start of your turn, destroy this, then your next attack this turn gets +1{p}. // At the start of your turn, destroy this, then gain {r}.    
Agility // Gold (Promo)
Agility // Gold (Promo) $2.75
At the start of your turn, destroy this, then your next attack this turn gets go again. // Action -- {r}{r}, destroy this: Draw a card. Go again
Driftwood Quiver (Promo)
Driftwood Quiver (Promo) $4.95
Riptide Specialization (A quiver can be equipped in a weapon zone in addition to a bow. Equip only if your hero is Riptide.) Instant -- Destroy Driftwood Quiver: Put a card from your arsenal on the bottom of your deck.
Quicksilver Dagger (Promo)
Quicksilver Dagger (Promo) $4.95
Once per Turn Action -- {r}: Attack If another weapon you control has gained go again this turn, Quicksilver Dagger has go again.
Pierce Reality (Promo)
Pierce Reality (Promo) $7.95
The first Illusionist attack action card you play each turn gains +2{p}. Spectra 
Passing Mirage (Promo)
Passing Mirage (Promo) $11.95
The first Illusionist attack action card you play each turn loses and can't gain phantasm. Spectra 
Amulet of Ice (Promo)
Amulet of Ice (Promo) $9.95
Go again Instant - Destroy Amulet of Ice: Target hero discards a card unless they pay [2 Resource]. Activate this ability only if you have Ice fused this turn.
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