Part the Mistveil Singles

Moon Chakra (Yellow)
from $0.20
The next time you would be dealt damage this turn, prevent 2 of that damage. If you've transcended this turn, instead prevent 4.

Moon Chakra (Red)
from $0.20
The next time you would be dealt damage this turn, prevent 3 of that damage. If you've transcended this turn, instead prevent 5.

Haunting Specter (Blue)
from $0.20
When this leaves the arena, create a Spectral Shield token, then if you control no other Illusionist auras, put a +1{p} counter on it.
Ward 2 (If you would be dealt damage, destroy this to prevent 2 of that damage.)

Emissary of Wind
from $0.20
When this attacks, you may put a card from your hand on the bottom of your deck. If you do, this gets go again.

Emissary of Tides
from $0.20
When this attacks, you may put a card from your hand on the bottom of your deck. If you do, this gets +2{p}.

Astral Etchings (Yellow)
from $0.20
Put two +1{p} counters on target aura with ward you control.
If you control a Spectral Shield, you may play this as though it were an instant.

Art of Desire: Soul
from $0.20
Stealth
When this hits a hero, banish the top card of their deck.
Whenever this banishes a yellow card, draw a card and gain 1{g}.

Sacred Art: Jade Tiger Domain // Inner Chi (Marvel)
from $19.95
Legendary (You may only have 1 Sacred Art: Jade Tiger Domain in a constructed deck.)
If you've played another blue card this turn, choose 3. Otherwise, choose 1;
Create 2 Crouching Tigers in your hand.
Your Crouching Tigers get +1{p} this turn.
Transcend

Waxing Specter (Yellow)
from $0.15
If you've pitched a blue card this turn, this enters the arena with a +1{p} counter.
Ward 2 (If you would be dealt damage, destroy this to prevent 2 of that damage.)

Waxing Specter (Blue)
from $0.15
If you've pitched a blue card this turn, this enters the arena with a +1{p} counter.
Ward 1 (If you would be dealt damage, destroy this to prevent 1 of that damage.)

Water the Seeds (Red)
from $0.15
When this attacks, your next attack this combat chain with 1 or less base {p} gets +1{p}.
Go again

Venomous Bite (Blue)
from $0.15
Target Assassin or Mystic attack action card gets +1{p}.
If you've pitched a blue card this turn, create a Fang Strike in your hand.

Vengeful Apparition (Yellow)
from $0.15
When this leaves the arena, if you control no Illusionist auras, you may play your next aura with cost 1 or less this turn as though it were an instant. If you do, it enters the arena with a +1{p} counter.
Ward 1 (If you would be dealt damage, destroy this to prevent 1 of that damage.)

Skybody Keikoi
from $0.15
Cloaked (Equip this face-down.)
Instant -- Destroy this: Prevent the next 1 damage that would be dealt to you this turn. Activate this ability only while this is face-down.

Sigil of Solitude (Yellow)
from $0.15
At the start of your turn, if you control another Illusionist aura, destroy this.
Ward 3 (If you would be dealt damage, destroy this to prevent 3 of that damage.)

Mask of Wizened Whiskers
from $0.15
When this defends, put a card with combo from your graveyard on the bottom of your deck.
Blade Break (When the combat chain closes, if this defended, destroy it.)

Impulsive Desire (Red)
from $0.15
Stealth
When this hits a hero, banish the top card of their deck.
Whenever this banishes a reaction or instant card, gain 1{g}.

Haze Shelter (Yellow)
from $0.15
Ward X, where X is 3 if you've pitched a blue card this turn, otherwise X is 1. (If you would be dealt damage, destroy this to prevent X of that damage.)

Harmony of the Hunt (Blue)
from $0.15
When this attacks, if you've pitched a blue card this turn, create a Crouching Tiger in your hand.
Go again