Sigil of Solitude (Blue)
Sigil of Solitude (Blue) from $0.15
At the start of your turn, if you control another Illusionist aura, destroy this. Ward 2 (If you would be dealt damage, destroy this to prevent 2 of that damage.)
Nimblism (Yellow)
Nimblism (Yellow) $0.15
The next attack action card with cost 1 or less you play this turn gets +2{p}. Go again
Mind's Desire (Red)
Mind's Desire (Red) from $0.15
Stealth When this hits a hero, banish the top card of their deck. Whenever this banishes a non-attack action card, gain 1{g}.
Intimate Inducement (Yellow)
Intimate Inducement (Yellow) from $0.15
Target Assassin or Mystic attack action card gets +1{p}. Look at the top 3 cards of the defending hero's deck and choose a card. If it's blue, it has 0 base {d}. Put the chosen card onto the active chain link as a defending card and the rest on top in any order.
Impulsive Desire (Blue)
Impulsive Desire (Blue) from $0.15
Stealth When this hits a hero, banish the top card of their deck. Whenever this banishes a reaction or instant card, gain 1{g}.
Haze Shelter (Blue)
Haze Shelter (Blue) from $0.15
Ward X, where X is 2 if you've pitched a blue card this turn, otherwise X is 1. (If you would be dealt damage, destroy this to prevent X of that damage.)
Flex Claws (Red)
Flex Claws (Red) $0.15
When this hits, create a Crouching Tiger in your banished zone. You may play it this turn. Go again
Breed Anger (Yellow)
Breed Anger (Yellow) from $0.15
Combo - When this attacks, if Crouching Tiger was the last attack this combat chain, this gets go again and create a Crouching Tiger in your banished zone. You may play it this turn.
Wind Chakra (Yellow)
Wind Chakra (Yellow) from $0.20
The next Crouching Tiger you play this turn gets +2{p}. If you've transcended this turn, instead it gets +4{p}. Go again
Qi Unleashed (Red)
Qi Unleashed (Red) $0.20
Combo - If Crouching Tiger was the last attack this combat chain, this gets +4{p}.
Qi Unleashed (Blue)
Qi Unleashed (Blue) $0.20
Combo - If Crouching Tiger was the last attack this combat chain, this gets +4{p}.
Heirloom of Tiger Hide
Heirloom of Tiger Hide from $0.20
Cloaked (Equip this face-down.) While this is equipped face-down, at the start of your turn, if you have exactly 1{g}, you may turn this face-up. Blade Break (When the combat chain closes, if this defended, destroy it.)
Bonds of Attraction (Yellow)
Bonds of Attraction (Yellow) from $0.20
Stealth When this hits a hero, banish the top card of their deck, then banish a card from their graveyard. Whenever this banishes a card, if this has banished another card with the same color, gain 1{g}.
Blessing of Qi (Yellow)
Blessing of Qi (Yellow) $0.20
At the start of your turn, destroy this, then create a Crouching Tiger in your banished zone. It gets +2{p} and you may play it this turn.
Blessing of Qi (Red)
Blessing of Qi (Red) $0.20
At the start of your turn, destroy this, then create a Crouching Tiger in your banished zone. It gets +3{p} and you may play it this turn.
Blanch (Yellow)
Blanch (Yellow) from $0.20
When this hits a hero, cards they own lose all colors until the end of their next turn.
Blanch (Blue)
Blanch (Blue) from $0.20
When this hits a hero, cards they own lose all colors until the end of their next turn.
Mistcloak Gully // Inner Chi (Cold Foil)
Mistcloak Gully // Inner Chi (Cold Foil) $94.95
Legendary (You may only have 1 Mistcloak Gully in your deck.) The first attack that targets you each turn gets -1{p}. At the beginning of each end phase, destroy this unless you've pitched, played, or defended with a blue card this turn. If you've pitched, played, and defended with a blue card this turn, transcend.
Spectral Shield (Black)
Spectral Shield (Black) $3.75
(Auras stay in the arena until they are destroyed.) If your hero would be dealt damage, instead destroy Spectral Shield and prevent 1 damage that source would deal.
Wounding Blow (Yellow)
Wounding Blow (Yellow) $0.15
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