Anthem of Spring
Anthem of Spring from $0.75
Briar Specialization (You may only have this in your deck if your hero is Briar.) The next attack action card you play this turn gets +1{p}. Go again Unity - When this defends together with a card from hand, create an Embodiment of Earth token under any number of heroes' control.
Figment of War // Bellona, Archangel of War Figment of War // Bellona, Archangel of War
Figment of War // Bellona, Archangel of War $5.95
Legendary (You may only have 1 Figment of War in your deck.) When this enters the arena, create a Courage token. // Once per Turn Action -- {r}{r}: Attack When Bellona attacks, you may banish a card from your hero's soul. If you do, put a +1{p} counter on each angel you control. Ward 4 (If your hero would be dealt damage, destroy this to prevent 4 of that damage.)
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Deathly Delight (Red)
Deathly Delight (Red) from $0.20
Rune Gate (If you control Runechants equal to or greater than Deathly Delight's {r} cost, you may play it from your banished zone without paying its {r} cost.) When the combat chain closes, gain {g} equal to the number of heroes who have lost {g} this turn. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Figment of Ravages // Sekem, Archangel of Ravages Figment of Ravages // Sekem, Archangel of Ravages
Figment of Ravages // Sekem, Archangel of Ravages $4.95
Legendary (You may only have 1 Figment of Ravages in your deck.) When this enters the arena, deal 1 arcane damage to any target. // Once per Turn Action -- {r}{r}: Attack When Sekem attacks, you may banish a card from your hero's soul. If you do, deal 2 arcane damage to any target. Ward 4 (If your hero would be dealt damage, destroy this to prevent 4 of that damage.)
Requiem for the Damned
Requiem for the Damned from $0.95
You may play this from your banished zone. If a hero has lost {g} this turn, you may play this as though it were an instant. Create an Eloquence token. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Prism, Awakener of Sol
Prism, Awakener of Sol $3.95
Whenever a card with Herald in its name is put into Prism's soul during an action phase, you may search your deck for a figment, put it into the arena, then shuffle. Once per Turn Instant -- {r}{r}, banish a card from Prism's soul: Awaken target figment you control. (Flip it.)
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Deathly Wail (Yellow)
Deathly Wail (Yellow) from $0.20
Rune Gate (If you control Runechants equal to or greater than Deathly Wail's {r} cost, you may play it from your banished zone without paying its {r} cost.) When the combat chain closes, create Runechant tokens equal to the number of heroes who have lost {g} this turn. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Figment of Triumph // Victoria, Archangel of Triumph Figment of Triumph // Victoria, Archangel of Triumph
Figment of Triumph // Victoria, Archangel of Triumph $4.95
Legendary (You may only have 1 Figment of Triumph in your deck.) When this enters the arena, attack action cards your opponents control get -1{p} this turn. // Once per Turn Action -- {r}{r}: Attack When Victoria attacks, you may banish a card from your hero's soul. If you do, attack action cards your opponents control get -1{p} until the start of your next turn. Ward 4 (If your hero would be dealt damage, destroy this to prevent 4 of that damage.)
Envelop in Darkness (Red)
Envelop in Darkness (Red) from $0.20
Create a Runechant token. The next attack action card you rune gate this turn gets +3{p}. Go again
Deathly Wail (Blue)
Deathly Wail (Blue) from $0.20
Rune Gate (If you control Runechants equal to or greater than Deathly Wail's {r} cost, you may play it from your banished zone without paying its {r} cost.) When the combat chain closes, create Runechant tokens equal to the number of heroes who have lost {g} this turn. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Figment of Judgment // Themis, Archangel of Judgment Figment of Judgment // Themis, Archangel of Judgment
Figment of Judgment // Themis, Archangel of Judgment $4.95
Legendary (You may only have 1 Figment of Judgment in your deck.) When this enters the arena, you may turn a card in any banished zone face-down. // Once per Turn Action -- {r}{r}: Attack When Themis attacks, you may banish a card from your hero's soul. If you do, turn a card in any banished zone face-down. Ward 4 (If your hero would be dealt damage, destroy this to prevent 4 of that damage.)
Bastion of Unity
Bastion of Unity from $0.65
Unity - When this defends together with a card from hand, this gets +1{d} until end of turn. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
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Deathly Wail (Red)
Deathly Wail (Red) from $0.20
Rune Gate (If you control Runechants equal to or greater than Deathly Wail's {r} cost, you may play it from your banished zone without paying its {r} cost.) When the combat chain closes, create Runechant tokens equal to the number of heroes who have lost {g} this turn. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Blood Dripping Frenzy
Blood Dripping Frenzy from $0.55
As an additional cost to play this, banish your hand. Draw a card for each card with blood debt banished this way. Your Brute and Shadow attacks get +X{p} this turn, where X is number of cards with 6 or more {p} banished this way. Go again
Northern Winds
Northern Winds from $0.55
Oldhim Specialization (You may only have this in your deck if your hero is Oldhim.) Freeze up to 1 equipment, item, and/or ally each hero controls. (A frozen object can't be played or activated.) Unity - When this defends together with a card from hand, create a Spellbane Aegis token under any number of heroes' control.
Envelop in Darkness (Yellow)
Envelop in Darkness (Yellow) from $0.20
Create a Runechant token. The next attack action card you rune gate this turn gets +2{p}. Go again
Prism, Advent of Thrones
Prism, Advent of Thrones $0.75
Whenever a card with Herald in its name is put into Prism's soul during an action phase, you may search your deck for a figment, put it into the arena, then shuffle. Once per Turn Instant -- {r}{r}, banish a card from Prism's soul: Awaken target figment you control. (Flip it.)
Hack to Reality
Hack to Reality from $2.95
Your next attack this turn gets +2{p}. The next time you hit a hero this turn, destroy a non-token aura they own with cost less than or equal to the damage dealt this way. Go again
Grasp of Darkness
Grasp of Darkness from $0.15
If your hero would be dealt damage, you may banish this to prevent 2 of that damage. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Radiant Forcefield
Radiant Forcefield from $0.55
If your hero would be dealt damage, banish a card from your hero's soul to prevent 1 of that damage. When there are no cards in your hero's soul, destroy this.
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