Dusk Til Dawn Singles

Tribute to Demolition (Yellow)
from $0.15
As an additional cost to play this, banish a random card from your hand.
If a card with 6 or more {p} is banished this way, this gets +2{p}.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Shaden Swing (Blue)
from $0.15
As an additional cost to play this, banish a random card from your hand.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)



Rift Skitter (Yellow)
from $0.15
Rune Gate (If you control Runechants equal to or greater than Rift Skitter's {r} cost, you may play it from your banished zone without paying its {r} cost.)
Go again
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Rift Skitter (Blue)
from $0.15
Rune Gate (If you control Runechants equal to or greater than Rift Skitter's {r} cost, you may play it from your banished zone without paying its {r} cost.)
Go again
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Glaring Impact (Yellow)
from $0.15
As an additional cost to play this, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.)
If a yellow card is charged this way, this gets overpower. (This can't be defended by more than 1 action card.)

Glaring Impact (Blue)
from $0.15
As an additional cost to play this, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.)
If a yellow card is charged this way, this gets overpower. (This can't be defended by more than 1 action card.)

Defender of Daybreak (Yellow)
from $0.15
When this defends a Shadow attack, non-equipment Light cards get +1{d} this combat chain.

Defender of Daybreak (Blue)
from $0.15
When this defends a Shadow attack, non-equipment Light cards get +1{d} this combat chain.

Break of Dawn (Yellow)
from $0.15
The next time a Shadow source would deal damage this turn, prevent 3 of that damage.

Break of Dawn (Blue)
from $0.15
The next time a Shadow source would deal damage this turn, prevent 2 of that damage.