All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.

Assault and Battery (Blue)
from $0.15
Beat Chest (As an additional cost to play this, you may discard a card with 6 or more {p}.)
When this attacks, if you've beaten chest this turn, create an Agility token.

Smack of Reality
from $0.20
Tower - If this has 13 or more {p}, it gets "When this hits a hero, destroy all aura tokens they control."

Herald of Tenacity (Blue) - Extended Art
$0.75
Dominate (The defending hero can't defend with or play more than 1 defending card or defense reaction from their hand this chain link.)
When this hits, put it into your hero's soul.
Phantasm (When this is defended by a non-Illusionist attack action card with 6 or more {p}, destroy this and close the combat chain.)

Herald of Ravages (Red) - Extended Art
$0.75
When this hits, put it into your hero's soul and deal 1 arcane damage to target hero.
Phantasm (When this is defended by a non-Illusionist attack action card with 6 or more {p}, destroy this and close the combat chain.)
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Figment of Ravages // Sekem, Archangel of Ravages (Marvel)
$54.95
Legendary (You may only have 1 Figment of Ravages in your deck.)
When this enters the arena, deal 1 arcane damage to any target.
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Once per Turn Action -- {r}{r}: Attack
When Sekem attacks, you may banish a card from your hero's soul. If you do, deal 2 arcane damage to any target.
Ward 4 (If your hero would be dealt damage, destroy this to prevent 4 of that damage.)

Vantom Wraith (Blue)
from $0.15
Rune Gate (If you control Runechants equal to or greater than Vantom Wraith's {r} cost, you may play it from your banished zone without paying its {r} cost.)
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Vantom Banshee (Red)
from $0.15
Rune Gate (If you control Runechants equal to or greater than Vantom Banshee's {r} cost, you may play it from your banished zone without paying its {r} cost.)
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Rugged Roller
from $0.20
Once per Turn Action -- {r}: Attack
Activate Rugged Roller only if you've rolled a 6 on a die this turn.

Luminaris, Celestial Fury
$0.20
Once per Turn Instant -- {r}{r}: Target angel attack or attack action card with Herald in its name gets go again.


Polarity Reversal Script
from $0.20
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)
This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it.
Action cards get -1{d} while defending your Mechanologist attack action cards.

Evo Sentry Base Arms
from $0.15
If you have a base arms equipped, transform it into this, then equip this. (Put it under this in your arms zone.)
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)

Cogwerx Base Arms
from $0.15
When this is equipped, put a steam counter on it.
Once per turn Instant -- {r}, remove a steam counter from this: Your next Mechanologist attack this turn gets +1{p}. Activate this ability only if you've boosted this turn.

Big Bertha (Red)
from $0.15
Boost
When this is banished from boosting, put a steam counter on a Hyper Driver you control.