Clash of Agility (Blue)
Clash of Agility (Blue) from $0.20
When this defends, clash with the attacking hero. The winner creates an Agility token. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Kassai  (Marvel) Kassai  (Marvel)
Kassai (Marvel) $31.95
If you've drawn a card this turn, your sword attacks cost {r} less to activate. Once per Turn Action -- Banish 2 red and 2 yellow cards from your graveyard: The next time a weapon you control hits a hero this turn, create a Gold token. Go again
Herald of Tenacity (Yellow) - Extended Art
Herald of Tenacity (Yellow) - Extended Art $0.95
Dominate (The defending hero can't defend with or play more than 1 defending card or defense reaction from their hand this chain link.) When this hits, put it into your hero's soul. Phantasm (When this is defended by a non-Illusionist attack action card with 6 or more {p}, destroy this and close the combat chain.)
Herald of Rebirth (Red) - Extended Art
Herald of Rebirth (Red) - Extended Art $0.75
When this hits, put it into your hero's soul and put up to 1 card with phantasm from your graveyard on top of your deck. Phantasm (When this is defended by a non-Illusionist attack action card with 6 or more {p}, destroy this and close the combat chain.)
Figment of Ravages // Sekem, Archangel of Ravages (Marvel) Figment of Ravages // Sekem, Archangel of Ravages (Marvel)
Figment of Ravages // Sekem, Archangel of Ravages (Marvel) $54.95
Legendary (You may only have 1 Figment of Ravages in your deck.) When this enters the arena, deal 1 arcane damage to any target. // Once per Turn Action -- {r}{r}: Attack When Sekem attacks, you may banish a card from your hero's soul. If you do, deal 2 arcane damage to any target. Ward 4 (If your hero would be dealt damage, destroy this to prevent 4 of that damage.)
Vantom Wraith (Blue)
Vantom Wraith (Blue) from $0.15
Rune Gate (If you control Runechants equal to or greater than Vantom Wraith's {r} cost, you may play it from your banished zone without paying its {r} cost.) Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Hell Hammer
Hell Hammer $0.20
Once per Turn Action -- {r}{r}: Attack When the combat chain closes, if this attacked, banish it. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Courage
Courage $0.15
When you play an attack action card or activate a weapon attack, destroy this and the attack gets +1{p}.
Master Cog
Master Cog from $62.95
Legendary (You may only have 1 Master Cog in your deck.) When this is pitched, you may put a steam counter on an item you control with crank.
Beaming Blade
Beaming Blade $0.20
Once per Turn Action -- {r}{r}: Attack If a yellow card has been put into your hero's soul this turn, this gets +5{p}.
Re-Charge! (Blue)
Re-Charge! (Blue) from $0.15
Put a steam counter on a Hyper Driver you control. The next attack you boost this turn gets +2{p}. Go again
Polarity Reversal Script
Polarity Reversal Script from $0.20
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it. Action cards get -1{d} while defending your Mechanologist attack action cards.
Evo Sentry Base Chest
Evo Sentry Base Chest from $0.15
If you have a base chest equipped, transform it into this, then equip this. (Put it under this in your chest zone.) Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
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