War Cry of Bellona
War Cry of Bellona from $2.95
Target Raydn gets +2{p} this turn. Instant -- Discard this, banish X cards from your soul: The next time target weapon deals X or less damage to you this turn, deal that much damage to its controller and that damage can't be prevented.
Null Time Zone
Null Time Zone from $12.95
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with 2 steam counters. At the start of your turn, destroy this unless you remove a steam counter from it. When this enters the arena, name a card. The named card can't be pitched or played from hand while this is in the arena.
Pouncing Paws
Pouncing Paws $1.25
Instant -- Destroy this: Create a Crouching Tiger in your banished zone. You may play it this turn. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Canopy Shelter
Canopy Shelter $7.95
When this defends, create a Might token.
Fruits of the Forest (Blue)
Fruits of the Forest (Blue) $0.20
Instant -- Discard this: Gain 2{g}
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Arcane Polarity (Red)
Arcane Polarity (Red) from $0.15
Gain 1{g} If you've been dealt arcane damage this turn, instead gain 4{g}.
Zen, Tamer of Purpose
Zen, Tamer of Purpose $0.25
Once per Turn Instant -- {c}{c}{c}: Create a Crouching Tiger in your hand. Search your deck for a card with combo, banish it, then shuffle. You may play it this turn.
Sacred Art: Jade Tiger Domain // Inner Chi
Sacred Art: Jade Tiger Domain // Inner Chi $1.95
Legendary (You may only have 1 Sacred Art: Jade Tiger Domain in a constructed deck.) If you've played another blue card this turn, choose 3. Otherwise, choose 1; Create 2 Crouching Tigers in your hand. Your Crouching Tigers get +1{p} this turn. Transcend
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Evo Recall
Evo Recall from $1.75
If you have a base head equipped, transform it into this, then equip this. When this is equipped, put up to 1 Mechanologist action card from your banished zone on top of your deck. Arcane Barrier 1 (If you would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.)
Agile Windup (Blue)
Agile Windup (Blue) from $0.15
Instant -- Discard this: Create an Agility token.
Slap-Happy
Slap-Happy from $0.20
The next time you would be dealt damage this turn, prevent 2 of that damage. If you do, create a Vigor token.
Wartune Herald (Yellow) - Extended Art
Wartune Herald (Yellow) - Extended Art $1.75
When this hits, put it into your hero's soul. Phantasm (When this is defended by a non-Illusionist attack action card with 6 or more {p}, destroy this and close the combat chain.)
Herald of Protection (Yellow) - Extended Art
Herald of Protection (Yellow) - Extended Art $1.25
When this hits, put it into your hero's soul and create a Spectral Shield token. Phantasm (When this is defended by a non-Illusionist attack action card with 6 or more {p}, destroy this and close the combat chain.)
System Failure
System Failure from $0.75
Remove all steam counters from target equipment, item, or weapon. If 2 or more steam counters are removed this way, deal 2 damage to its controller.
Evo Mach Breaker
Evo Mach Breaker $0.95
If you have a base legs equipped, transform it and X Hyper Drivers you control into this, then equip this. If you do, the next time you would be dealt damage this turn, prevent twice X of that damage. (Put the transformed cards under this in your legs zone.) Whenever you boost, you may destroy a card under this. If you do, create a Quicken token.
Cogwerx Base Legs
Cogwerx Base Legs from $0.15
When this is equipped, put a steam counter on it. Once per turn Instant -- {r}, remove a steam counter from this: Gain 1 action point. Activate this ability only if you've boosted this turn.
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