Thick Hide Hunter
Thick Hide Hunter from $2.95
When this attacks or defends, discard a random card.
Rotten Remains
Rotten Remains from $9.95
When this attacks, you may banish a card with 1{p} from each hero's graveyard. If you do, this gets +1{p}, then repeat this process.
Static Shock (Red)
Static Shock (Red) $9.95
Lightning Flow - When this hits a hero, if you've played a Lightning card this turn, deal 1 arcane damage to them.
Regrowth <> Shock
Regrowth <> Shock from $1.25
Return an attack action card with cost less than X from your graveyard to your hand, where X is the total arcane damage you've dealt to opposing heroes this turn. Go again
Bonds of Attraction (Blue)
Bonds of Attraction (Blue) from $0.20
Stealth When this hits a hero, banish the top card of their deck, then banish a card from their graveyard. Whenever this banishes a card, if this has banished another card with the same color, gain 1{g}.
Evo Shortcircuit
Evo Shortcircuit from $1.95
If you have a base arms equipped, transform it into this, then equip this. When this is equipped, deal 1 damage to any target. Arcane Barrier 1 (If you would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.)
Wage Gold (Red)
Wage Gold (Red) from $0.20
Universal (While in any zone, this is the same class as your hero.) When this attacks a hero, you may wager a Gold token with them. (When this chain link resolves, if this hit, you create a Gold token, otherwise they create one.)
Seduce Secrets
Seduce Secrets from $2.25
Look at target hero's hand and the top card of their deck. If this was played from arsenal, draw a card.
Reckless Charge
Reckless Charge from $0.45
Kayo Specialization (You may only have this in your deck if your hero is Kayo.) Roll a 6 sided die. Gain action points equal to half the number rolled, rounded down. If you've rolled a 6 on a die this turn, draw a card.
Betsy, Skin in the Game
Betsy, Skin in the Game $0.25
Whenever an attack you control wagers, you may pay {r}{r}. If you do, the attack gets +1{p} and overpower. (It can't be defended by more than 1 action card.)
Wartune Herald (Red) - Extended Art
Wartune Herald (Red) - Extended Art $1.75
When this hits, put it into your hero's soul. Phantasm (When this is defended by a non-Illusionist attack action card with 6 or more {p}, destroy this and close the combat chain.)
United We Stand
United We Stand from $0.95
Unity - When this defends together with a card from hand, if Boltyn is in your party, create a Courage token under his control. Then repeat for Bravo and Seismic Surge, Briar and Embodiment of Earth, Dorinthea and Courage, Lexi and Embodiment of Lightning, Oldhim and Spellbane Aegis, Prism and Spectral Shield, and Shiyana and Eloquence.
Celestial Reprimand (Yellow)
Celestial Reprimand (Yellow) from $0.15
Target card defending an attack with Herald in its name gets -2{p} this combat chain.
Dissolving Shield (Red)
Dissolving Shield (Red) from $0.15
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with 3 steam counters. At the start of your turn, destroy this unless you remove a steam counter from it. Instant -- Remove a steam counter from this: Prevent the next 1 damage that would be dealt to you this turn. If this has no steam counters, destroy it.
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