Widow Claw Tarsus
Widow Claw Tarsus from $0.95
Arcane Barrier 1 (If you would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.) Spellvoid 1 (If you would be dealt arcane damage, you may destroy this to prevent 1 of that damage.)
Sigil of Brilliance
Sigil of Brilliance $5.95
Oscilio Specialization (You may only have this in your deck if your hero is Oscilio.) At the beginning of your action phase, destroy this. When this leaves the arena, draw a card.
Eclectic Magnetism
Eclectic Magnetism from $3.95
When this attacks, you may play a non-attack action card this chain link as though it were an instant.
Victor Goldmane, High and Mighty
Victor Goldmane, High and Mighty $0.55
The first time each turn you create a Gold token from an effect you control, draw a card. The first time each turn you would fail to win a clash, instead you may destroy a Gold you control. If you do, put 1 of the revealed cards on the bottom of its owner's deck, then clash again.
Gauntlets of Iron Will
Gauntlets of Iron Will from $41.95
When this defends, the next time an attack would gain {p} this chain link, instead it gains that much minus 1. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Deathly Wail (Yellow)
Deathly Wail (Yellow) from $0.20
Rune Gate (If you control Runechants equal to or greater than Deathly Wail's {r} cost, you may play it from your banished zone without paying its {r} cost.) When the combat chain closes, create Runechant tokens equal to the number of heroes who have lost {g} this turn. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Requiem for the Damned
Requiem for the Damned from $1.25
You may play this from your banished zone. If a hero has lost {g} this turn, you may play this as though it were an instant. Create an Eloquence token. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Steel Street Hoons
Steel Street Hoons from $0.95
Boost If an item you control has been destroyed this turn, this gets +2{p}. Galvanize - When this defends, you may destroy an item you control. If you do, this gets +2{d}.
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