Blanch (Blue)
Blanch (Blue) from $0.20
When this hits a hero, cards they own lose all colors until the end of their next turn.
Astral Etchings (Yellow)
Astral Etchings (Yellow) from $0.20
Put two +1{p} counters on target aura with ward you control. If you control a Spectral Shield, you may play this as though it were an instant.
Mistcloak Gully // Inner Chi (Cold Foil)
Mistcloak Gully // Inner Chi (Cold Foil) $69.95
Legendary (You may only have 1 Mistcloak Gully in your deck.) The first attack that targets you each turn gets -1{p}. At the beginning of each end phase, destroy this unless you've pitched, played, or defended with a blue card this turn. If you've pitched, played, and defended with a blue card this turn, transcend.
Wild Ride (Yellow)
Wild Ride (Yellow) $0.15
When this attacks, draw a card then discard a random card. If a card with 6 or more {p} is discarded this way, this gets go again.
Wallop (Yellow)
Wallop (Yellow) from $0.15
When you win a clash revealing this, create a Vigor token.
Wallop (Red)
Wallop (Red) from $0.15
When you win a clash revealing this, create a Vigor token.
Wage Might (Blue)
Wage Might (Blue) from $0.15
When this attacks a hero, you may wager a Might token with them. (When this chain link resolves, if this hit, you create a Might token, otherwise they create one.)
Vigorous Windup (Yellow)
Vigorous Windup (Yellow) from $0.15
Instant -- Discard this: Create a Vigor token.
Vigorous Engagement (Yellow)
Vigorous Engagement (Yellow) from $0.15
Target Warrior attack gets +2{p}. If it's defended by an attack action card, create a Vigor token.
Vigorous Engagement (Blue)
Vigorous Engagement (Blue) from $0.15
Target Warrior attack gets +1{p}. If it's defended by an attack action card, create a Vigor token.
Ticket Puncher
Ticket Puncher from $0.15
Ticket Puncher's {d} is equal to the number of opposing heroes with greater {g} than you. Blade Break (When the combat chain closes, if this defended, destroy it.)
Stand Ground
Stand Ground from $0.15
If you control a Might token, this gets +1{d}. If you control a Vigor token, this gets +1{d}. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Stadium Centerpiece
Stadium Centerpiece from $0.15
Stadium Centerpiece's {d} is equal to the number of opposing heroes with greater {g} than you. Blade Break (When the combat chain closes, if this defended, destroy it.)
Sheltered Cove
Sheltered Cove from $0.15
Instant -- {r}{r}{r}, destroy this: The next time you would be dealt damage this turn, prevent 2 of that damage.
Rising Power (Yellow)
Rising Power (Yellow) from $0.15
If you've drawn a card this turn, this gets +1{p}.
Rising Power (Red)
Rising Power (Red) from $0.15
If you've drawn a card this turn, this gets +1{p}.
Lead with Power (Red)
Lead with Power (Red) from $0.15
Your next Brute or Guardian attack this turn gets +3{p}. Create a Might token. Go again
Lead with Power (Blue)
Lead with Power (Blue) from $0.15
Your next Brute or Guardian attack this turn gets +1{p}. Create a Might token. Go again
Grandstand Legplates
Grandstand Legplates from $0.15
Grandstand Legplates' {d} is equal to the number of opposing heroes with greater {g} than you. Blade Break (When the combat chain closes, if this defended, destroy it.)
Glory Seeker
Glory Seeker from $0.15
Instant -- {r}{r}{r}, destroy this: Draw a card.
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