Diamond (Promo)
Diamond (Promo) $99.95
Action -- Destroy {name}: Draw a card. Go again
Copper (Promo)
Copper (Promo) $2.95
Action - {r}{r}{r}{r}, destroy Copper: Draw a card. Go again
Blasmophet, the Soul Harvester (Promo)
Blasmophet, the Soul Harvester (Promo) from $13.95
(Allies can be attacked and can't be defended with [Defense]. They are destroyed when they have taken damage equal to their [Life]. At end of turn, heal all damage dealt to Blasmophet.) Once per Turn Action - 0: Attack Whenever Blasmophet attacks, you may banish a Shadow card from your hand. If you do, you may banish a card from the defending hero's soul.
In the Swing (Promo)
In the Swing (Promo) $15.95
Play In the Swing only if you have attacked 2 or more times with weapons this turn. Target weapon attack gains +3{p}.
Spark Spray (Blue)
Spark Spray (Blue) $0.65
When this is defended by 1 or more cards, you may pay {r}. If you do, this gets +1{p}.
Photon Rush (Blue)
Photon Rush (Blue) $0.65
Lightning Flow - If you've played a Lightning card this turn, this gets go again.
Spark Spray (Yellow)
Spark Spray (Yellow) $0.55
When this is defended by 1 or more cards, you may pay {r}. If you do, this gets +1{p}.
Aurora
Aurora $0.95
Once per Turn Instant -- {r}{r}: Create an Embodiment of Lightning token. Activate this ability only if you've played a Lightning card this turn. Essence of Lightning (You may have Lightning cards in your deck.)
Seeds of Strength (Yellow)
Seeds of Strength (Yellow) $0.55
Create 2 Might tokens. Earth Bond - If an Earth card was pitched to play this, instead create 3 Might tokens.
Terra
Terra $2.75
At the beginning of each end phase, if there is an Earth card in your pitch zone, you may pay {r}. If you do, create a Might token. Essence of Earth (You may have Earth cards in your deck.)
Trip the Light Fantastic (Red)
Trip the Light Fantastic (Red) from $0.10
Instant -- Discard this: Prevent the next 2 damage that would be dealt to you this turn.
Trailblazing Aether (Yellow)
Trailblazing Aether (Yellow) from $0.10
Deal 2 arcane damage to target hero. Surge - If this deals more than 2 damage, it gets go again.
Strong Yield (Red)
Strong Yield (Red) from $0.10
Go again At the beginning of your action phase, destroy this, then your next attack this turn gets +3{p}.
Strength of Four Seasons (Red)
Strength of Four Seasons (Red) from $0.10
If there are 4 or more Earth cards in your banished zone, this gets +4{p}.
Photon Splicing (Yellow)
Photon Splicing (Yellow) from $0.10
Deal 3 arcane damage to any target. Instant -- Discard this: Amp 1 (The next time you would deal arcane damage this turn, instead deal that much plus 1.)
Perennial Aetherbloom (Yellow)
Perennial Aetherbloom (Yellow) from $0.10
Deal 2 arcane damage to target hero. Surge - If this deals more than 2 damage, put it on the bottom of its owner's deck.
Oath of the Arknight (Red)
Oath of the Arknight (Red) $0.10
Your next Runeblade attack this turn gets +3{p}. Create a Runechant token. Go again
Oath of the Arknight (Blue)
Oath of the Arknight (Blue) $0.10
Your next Runeblade attack this turn gets +1{p}. Create a Runechant token. Go again
Meat and Greet (Yellow)
Meat and Greet (Yellow) $0.10
When this hits, create a Runechant token. If you've dealt arcane damage to an opposing hero this turn, this gets go again.
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