Spike with Inertia (Red) (Promo)
Spike with Inertia (Red) (Promo) $1.95
Target attack action card with stealth gains +3{p} and "When this hits a hero, create a Frailty token under their control."
Spike with Bloodrot (Red) (Promo)
Spike with Bloodrot (Red) (Promo) $2.95
Target attack action card with stealth gains +3{p} and "When this hits a hero, create a Bloodrot Pox token under their control."
Hemorrhage Bore (Red) (Promo)
Hemorrhage Bore (Red) (Promo) $1.25
(Arrows can only be played from arsenal and only if you control a bow.) If Hemorrhage Bore has an aim counter, it has "When this hits a hero, destroy a card in their arsenal."
Blessing of Aether (Red) (Promo)
Blessing of Aether (Red) (Promo) $2.95
At the start of your turn, destroy Blessing of Aether then if the next card you play this turn has an arcane damage effect, instead it deals that much arcane damage plus 3.
Release the Tension (Red) (Promo)
Release the Tension (Red) (Promo) $4.95
Your next arrow attack this turn gains +3{p} and "Defense reactions can't be played from arsenal this chain link." Go again
Macho Grande (Yellow) (Promo)
Macho Grande (Yellow) (Promo) $0.95
Dominate (The defending hero can't defend Macho Grande with more than 1 card from their hand.)
Invigorate (Blue) (Promo)
Invigorate (Blue) (Promo) $2.25
The next attack you fuse this turn gains +2 [Power]. Go again
Invigorate (Red) (Promo)
Invigorate (Red) (Promo) $3.95
The next attack you fuse this turn gains +4 [Power]. Go again
Polar Blast (Red) (Promo)
Polar Blast (Red) (Promo) $1.25
Target opposing hero may pay [3 Resource]. If they don't, your next attack this turn gains dominate. If Polar Blast is played from arsenal, draw a card. Go again
Burgeoning (Blue) (Promo)
Burgeoning (Blue) (Promo) $0.95
If Burgeoning is played from arsenal, it gains +1 [Power].
Burgeoning (Yellow) (Promo)
Burgeoning (Yellow) (Promo) $0.95
If Burgeoning is played from arsenal, it gains +1 [Power].
Burgeoning (Red) (Promo)
Burgeoning (Red) (Promo) $1.25
If Burgeoning is played from arsenal, it gains +1 [Power].
Sold out
Dusk Path Pilgrimage (Blue) (Promo)
Dusk Path Pilgrimage (Blue) (Promo) $1.25
Your next weapon attack this turn gains +1 [Power] and "If this hits, you may attack an additional time with this weapon this turn." Go again
Dusk Path Pilgrimage (Red) (Promo)
Dusk Path Pilgrimage (Red) (Promo) $2.25
Your next weapon attack this turn gains +3 [Power] and "If this hits, you may attack an additional time with this weapon this turn." Go again
Vexing Malice (Yellow) (Promo)
Vexing Malice (Yellow) (Promo) $1.95
Deal 2 arcane damage to target hero.
Phantasmify (Yellow) (Promo)
Phantasmify (Yellow) (Promo) $1.75
The next attack action card you play this turn is Illusionist in addition to its other class types, and gains +4 [Power] and phantasm. Go again
Pulping (Blue) (Promo)
Pulping (Blue) (Promo) $1.25
Draw a card then discard a random card. If a card with 6 or more [Power] is discarded this way, Pulping gains dominate. While Pulping is defended by less than 2 non-equipment cards, it has go again.
Double Down (Promo)
Double Down (Promo) $15.95
You may destroy a Gold you control rather than pay Double Down's {r} cost. The next attack that wagers this turn gets +3{p} and overpower. If a hero would create 1 or more tokens from a wager this turn, instead they create that many plus 1 of each of those tokens. Go again
Inertia (Promo)
Inertia (Promo) $18.95
At the beginning of your end phase, destroy Inertia, then put all cards from your hand and arsenal on the bottom of your deck.
Bloodrot Pox (Promo)
Bloodrot Pox (Promo) $20.95
At the beginning of your end phase, destroy Bloodrot Pox, then it deals 2 damage to you unless you pay {r}{r}{r}.
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