Clash of Might (Red)
Clash of Might (Red) from $0.20
When this defends, clash with the attacking hero. The winner creates a Might token. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Seduce Secrets
Seduce Secrets from $1.95
Look at target hero's hand and the top card of their deck. If this was played from arsenal, draw a card.
Fatal Engagement (Blue)
Fatal Engagement (Blue) from $0.20
Play this only if an attack action card is defending this chain link. Target attack gets +3{p}.
Money Where Ya Mouth Is (Red)
Money Where Ya Mouth Is (Red) from $0.15
Your next attack this turn gets +3{p} and "When this attacks a hero, you may wager a Gold token with them." (When the chain link resolves, if the attack hit, you create a Gold token, otherwise they create one.) Go again
Bloodied Oval
Bloodied Oval from $0.25
Bloodied Oval's {d} is equal to the number of opposing heroes with greater {g} than you. Blade Break (When the combat chain closes, if this defended, destroy it.)
Wage Gold (Blue)
Wage Gold (Blue) from $0.20
Universal (While in any zone, this is the same class as your hero.) When this attacks a hero, you may wager a Gold token with them. (When this chain link resolves, if this hit, you create a Gold token, otherwise they create one.)
Good Time Chapeau
Good Time Chapeau $0.35
Betsy Specialization (You may only have this in your deck if your hero is Betsy.) Action -- Destroy a Gold you control: Your next attack this turn gets "When this attacks a hero, wager a Might and a Vigor token with them." Go again (When the chain link resolves, if the attack hit, you create a Might and a Vigor token, otherwise they create one of each.) Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Evo Magneto
Evo Magneto from $0.65
If you have a base arms equipped, transform it into this, then equip this. (Put it under this in your arms zone.) When this defends, you may destroy a card under it. If you do, gain control of target item with cost 0 or 1 controlled by the attacking hero. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Wallop (Blue)
Wallop (Blue) from $0.15
When you win a clash revealing this, create a Vigor token.
Mighty Windup (Blue)
Mighty Windup (Blue) from $0.15
Instant -- Discard this: Create a Might token.
Bonebreaker Bellow (Blue)
Bonebreaker Bellow (Blue) from $0.15
Beat Chest (As an additional cost to play this, you may discard a card with 6 or more {p}.) Your next Brute attack this turn gets +1{p}. If you've beaten chest this turn, instead it gets +3{p}. Go again
Assault and Battery (Red)
Assault and Battery (Red) from $0.15
Beat Chest (As an additional cost to play this, you may discard a card with 6 or more {p}.) When this attacks, if you've beaten chest this turn, create an Agility token.
Parry Blade
Parry Blade from $0.20
Once per Turn Action -- {r}: Attack This gets +2{d} while defending a weapon attack. Blade Break (When the combat chain closes, if this defended, destroy it.)
Lead with Speed (Red)
Lead with Speed (Red) from $0.15
Your next Brute or Warrior attack this turn gets +3{p}. Create an Agility token. Go again
Assault and Battery (Blue)
Assault and Battery (Blue) from $0.15
Beat Chest (As an additional cost to play this, you may discard a card with 6 or more {p}.) When this attacks, if you've beaten chest this turn, create an Agility token.
Take the Upper Hand (Red)
Take the Upper Hand (Red) from $0.20
Play this only if you've wagered this chain link. Target attack gets +3{p}.
Rawhide Rumble (Red)
Rawhide Rumble (Red) from $0.20
Beat Chest (As an additional cost to play this, you may discard a card with 6 or more {p}.) When this attacks a hero, if you've beaten chest this turn, intimidate them. (They banish face-down a random card from their hand. At the beginning of the end phase, return it to its owner's hand.)
Hearty Block
Hearty Block from $0.20
When this defends, if you control a Vigor token, gain 1{g}.
Colossal Bearing
Colossal Bearing from $0.20
Tower - If this has 13 or more {p}, it gets "When this hits a hero, destroy an equipment they control with 1 or less {d}."
Clash of Agility (Blue)
Clash of Agility (Blue) from $0.20
When this defends, clash with the attacking hero. The winner creates an Agility token. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
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