Stacked in Your Favor (Red)
Stacked in Your Favor (Red) from $0.20
Go again Your attack action cards get +3{d} while defending. At the start of your turn, destroy this, draw a card, then put a card from your hand on top of your deck.
Rawhide Rumble (Blue)
Rawhide Rumble (Blue) from $0.20
Beat Chest (As an additional cost to play this, you may discard a card with 6 or more {p}.) When this attacks a hero, if you've beaten chest this turn, intimidate them. (They banish face-down a random card from their hand. At the beginning of the end phase, return it to its owner's hand.)
Down But Not Out (Yellow)
Down But Not Out (Yellow) from $0.20
When this attacks a hero, if you have less {g} and control fewer equipment and tokens than them, this gets +3{p}, overpower, and "When this hits, create an Agility, Might, and Vigor token."
Beast Mode (Blue)
Beast Mode (Blue) from $0.20
If you've intimidated this turn, this gets +2{p}.
Olympia  (Marvel) Olympia  (Marvel)
Olympia (Marvel) $17.95
The first time each of your attacks wins a wager, create a Gold token.
Wild Ride (Yellow)
Wild Ride (Yellow) $0.15
When this attacks, draw a card then discard a random card. If a card with 6 or more {p} is discarded this way, this gets go again.
Wallop (Yellow)
Wallop (Yellow) from $0.15
When you win a clash revealing this, create a Vigor token.
Wage Might (Blue)
Wage Might (Blue) from $0.15
When this attacks a hero, you may wager a Might token with them. (When this chain link resolves, if this hit, you create a Might token, otherwise they create one.)
Vigorous Windup (Yellow)
Vigorous Windup (Yellow) from $0.15
Instant -- Discard this: Create a Vigor token.
Vigorous Engagement (Yellow)
Vigorous Engagement (Yellow) from $0.15
Target Warrior attack gets +2{p}. If it's defended by an attack action card, create a Vigor token.
Vigorous Engagement (Blue)
Vigorous Engagement (Blue) from $0.15
Target Warrior attack gets +1{p}. If it's defended by an attack action card, create a Vigor token.
Thunk (Yellow)
Thunk (Yellow) from $0.15
When you win a clash revealing this, create a Might token.
Stand Ground
Stand Ground from $0.15
If you control a Might token, this gets +1{d}. If you control a Vigor token, this gets +1{d}. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Stadium Centerpiece
Stadium Centerpiece from $0.15
Stadium Centerpiece's {d} is equal to the number of opposing heroes with greater {g} than you. Blade Break (When the combat chain closes, if this defended, destroy it.)
Rising Power (Yellow)
Rising Power (Yellow) from $0.15
If you've drawn a card this turn, this gets +1{p}.
Rising Power (Red)
Rising Power (Red) from $0.15
If you've drawn a card this turn, this gets +1{p}.
Rally the Rearguard (Yellow)
Rally the Rearguard (Yellow) $0.15
Once per Turn Instant -- Discard a card: This gets +3{d}. Activate this ability only while this is defending.
Lead with Power (Red)
Lead with Power (Red) from $0.15
Your next Brute or Guardian attack this turn gets +3{p}. Create a Might token. Go again
Lead with Power (Blue)
Lead with Power (Blue) from $0.15
Your next Brute or Guardian attack this turn gets +1{p}. Create a Might token. Go again
Headliner Helm
Headliner Helm from $0.15
Headliner Helm's {d} is equal to the number of opposing heroes with greater {g} than you. Blade Break (When the combat chain closes, if this defended, destroy it.)
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