Cogwerx Base Arms
Cogwerx Base Arms from $0.15
When this is equipped, put a steam counter on it. Once per turn Instant -- {r}, remove a steam counter from this: Your next Mechanologist attack this turn gets +1{p}. Activate this ability only if you've boosted this turn.
Master Cog
Master Cog from $62.95
Legendary (You may only have 1 Master Cog in your deck.) When this is pitched, you may put a steam counter on an item you control with crank.
Re-Charge! (Blue)
Re-Charge! (Blue) from $0.15
Put a steam counter on a Hyper Driver you control. The next attack you boost this turn gets +2{p}. Go again
Polarity Reversal Script
Polarity Reversal Script from $0.20
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it. Action cards get -1{d} while defending your Mechanologist attack action cards.
Med Kit
Med Kit from $0.20
Action -- Put this on the bottom of its owner's deck: Gain 2{g}
Evo Sentry Base Chest
Evo Sentry Base Chest from $0.15
If you have a base chest equipped, transform it into this, then equip this. (Put it under this in your chest zone.) Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Big Shot
Big Shot from $0.20
If you've boosted 2 or more times this turn, this gets +2{p}.
Under Loop (Red)
Under Loop (Red) from $0.15
Boost When this hits, put it on the bottom of its owner's deck.
Rev Up (Red)
Rev Up (Red) from $0.15
If you control a Hyper Driver, this costs {r} less to play. Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gains go again.)
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Junkyard Dogg (Blue)
Junkyard Dogg (Blue) from $0.15
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.) When this attacks, if it scrapped a card, this gets +1{p}.
Hadron Collider (Red)
Hadron Collider (Red) from $0.15
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with 4 steam counters. At the start of your turn, destroy this unless you remove a steam counter from it. When you boost an attack, destroy this. If you do, the attack gets +X{p}, where X is the number of steam counters on this.
Evo Sentry Base Legs
Evo Sentry Base Legs from $0.15
If you have a base legs equipped, transform it into this, then equip this. (Put it under this in your legs zone.) Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Big Bertha (Red)
Big Bertha (Red) from $0.15
Boost When this is banished from boosting, put a steam counter on a Hyper Driver you control.
Backup Protocol: BLU
Backup Protocol: BLU from $0.15
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it. Instant -- {r}{r}, destroy this: Return a blue Mechanologist attack action card from your graveyard to your hand.
Data Link (Red)
Data Link (Red) from $0.15
Boost When this hits, opt 1. (Look at the top card of your deck. You may put it on the bottom.)
Evo Steel Soul Controller (Marvel)
Evo Steel Soul Controller (Marvel) $52.95
If you have a base arms equipped, transform it into this, then equip this. When this transforms from or into an Evo with a different name, you may put an attack action card with 6{p} from your graveyard into your deck fifth from the top. If that Evo is a hero, instead this triggers twice. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Under Loop (Blue)
Under Loop (Blue) from $0.15
Boost When this hits, put it on the bottom of its owner's deck.
Overload Script
Overload Script from $0.15
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it. Your Mechanologist attack action cards get overpower. (They can't be defended by more than 1 action card.)
Mechanical Strength (Blue)
Mechanical Strength (Blue) from $0.20
Evo Upgrade - This gets +X{p}, where X is the number of Evos you have equipped.
Evo Thruster
Evo Thruster from $0.20
If you have a base legs equipped, transform it into this, then equip this. (Put it under this in your legs zone.) Once per Turn Instant -- Destroy a card under this: You may attack an additional time with target weapon this turn. (You must have an action point to attack an additional time.) Blade Break (When the combat chain closes, if this defended, destroy it.)
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