Arcane Rising Singles

Arknight Ascendancy
from $1.25
Viserai Specialization (You may only have Arknight Ascendency in your deck if your hero is Viserai.)
Arknight Ascendency costs [1 Resource] less to play for each Runechant you control.
If Arknight Ascendency hits, create X Runechant tokens, where X is the damage dealt by Arknight Ascendency.
Dominate

Sonic Boom
from $2.95
Deal 3 arcane damage to target opposing hero.
If Sonic Boom deals damage, look at the top card of your deck. If it's a Wizard 'non-attack' action card, you may banish it. If you do, you may play it this turn as though it were an instant and it costs X resource points less to play, where X is the damage dealt by Sonic Boom.


Command and Conquer
from $79.95
Defense reactions can't be played to Command and Conquers chain link.
If Command and Conquer hits a hero, destroy all cards in their arsenal.

Red in the Ledger
from $5.25
(Arrows can only be played from arsenal and only if you control a bow.)
Azalea Specialization
If Red in the Ledger hits a hero, they can't play or activate more than 1 action during their next turn.

Art of War
from $8.95
Choose 2;
- Attack action cards you control gain +1 [Power] and +1 [Defense] this turn. - The next attack action card you play this turn, gains go again. - Until end of turn, you may defend with attack action cards from arsenal. - You may banish an attack action card from your hand. If you do, draw 2 cards.

Blazing Aether
from $1.95
Kano Specialization
Deal X arcane damage to target hero, where X is the amount of arcane damage you have dealt to that hero this turn.

Three of a Kind
from $14.95
Draw 3 cards. Until end of turn, you may only play cards from arsenal.
Go again