Waning Vengeance (Blue)
Waning Vengeance (Blue) from $0.15
When this leaves the arena, if you've pitched a blue card this turn, create a Spectral Shield token. Ward 1 (If you would be dealt damage, destroy this to prevent 1 of that damage.)
Waning Vengeance (Red)
Waning Vengeance (Red) from $0.15
When this leaves the arena, if you've pitched a blue card this turn, create a Spectral Shield token. Ward 3 (If you would be dealt damage, destroy this to prevent 3 of that damage.)
Waning Vengeance (Yellow)
Waning Vengeance (Yellow) from $0.15
When this leaves the arena, if you've pitched a blue card this turn, create a Spectral Shield token. Ward 2 (If you would be dealt damage, destroy this to prevent 2 of that damage.)
War Cry of Bellona
War Cry of Bellona from $2.95
Target Raydn gets +2{p} this turn. Instant -- Discard this, banish X cards from your soul: The next time target weapon deals X or less damage to you this turn, deal that much damage to its controller and that damage can't be prevented.
War Cry of Themis
War Cry of Themis from $2.25
Your next angel attack this turn gets +4{p}. Go again Instant -- Discard this, banish X cards from your soul: Turn X target cards in a banished zone face-down.
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War Machine
War Machine from $2.95
If you have 1 or more Evos equipped, this gets "When this hits a hero, destroy all cards in their arsenal," 2 or more, this costs {r}{r}{r} less to play, 3 or more, this gets overpower, 4 or more, this gets +3{p}.
War Machine (Extended Art)
War Machine (Extended Art) $24.95
If you have 1 or more Evos equipped, this gets "When this hits a hero, destroy all cards in their arsenal," 2 or more, this costs {r}{r}{r} less to play, 3 or more, this gets overpower, 4 or more, this gets +3{p}.
Warband of Bellona Warband of Bellona
Warband of Bellona from $15.95
Action -- {r}{r}, destroy this: The next time you attack this turn, you may charge your hero's soul. If a yellow card is charged this way, draw a card. Go again Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
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Warmonger's Diplomacy
Warmonger's Diplomacy from $82.95
Starting with the hero to your left, each hero chooses war or peace. If they choose war, the only actions they may play or activate during their next turn are weapon and attack actions. If they choose peace, the only actions they may play or activate during their next turn are non-weapon non-attack actions.
Wartune Herald (Blue) - Extended Art
Wartune Herald (Blue) - Extended Art $1.25
When this hits, put it into your hero's soul. Phantasm (When this is defended by a non-Illusionist attack action card with 6 or more {p}, destroy this and close the combat chain.)
Wartune Herald (Red) - Extended Art
Wartune Herald (Red) - Extended Art $1.75
When this hits, put it into your hero's soul. Phantasm (When this is defended by a non-Illusionist attack action card with 6 or more {p}, destroy this and close the combat chain.)
Wartune Herald (Yellow) - Extended Art
Wartune Herald (Yellow) - Extended Art $1.75
When this hits, put it into your hero's soul. Phantasm (When this is defended by a non-Illusionist attack action card with 6 or more {p}, destroy this and close the combat chain.)
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