Wall Breaker (Blue)
Wall Breaker (Blue) from $0.20
If you've banished a card with 6 or more {p} this turn, this gets overpower. (This can't be defended by more than 1 action card.) Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Wall Breaker (Red)
Wall Breaker (Red) from $0.20
If you've banished a card with 6 or more {p} this turn, this gets overpower. (This can't be defended by more than 1 action card.) Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Wall Breaker (Yellow)
Wall Breaker (Yellow) from $0.20
If you've banished a card with 6 or more {p} this turn, this gets overpower. (This can't be defended by more than 1 action card.) Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Wall of Meat and Muscle
Wall of Meat and Muscle from $0.20
When this defends, if you control a Might token, you may put an attack action card from your graveyard on top of your deck.
Wall of Meat and Muscle (Promo)
Wall of Meat and Muscle (Promo) $0.95
When this defends, if you control a Might token, you may put an attack action card from your graveyard on top of your deck.
Wallop (Blue)
Wallop (Blue) from $0.15
When you win a clash revealing this, create a Vigor token.
Wallop (Red)
Wallop (Red) from $0.15
When you win a clash revealing this, create a Vigor token.
Wallop (Yellow)
Wallop (Yellow) from $0.15
When you win a clash revealing this, create a Vigor token.
Waning Moon (Promo)
Waning Moon (Promo) $26.95
Once per Turn Instant - {r}{r}: Deal 2 arcane damage to target hero. If it's not your turn, instead deal 3 arcane damage to them. Activate this ability only if you've played a 'non-attack' action card this turn.
Waning Vengeance (Blue)
Waning Vengeance (Blue) from $0.15
When this leaves the arena, if you've pitched a blue card this turn, create a Spectral Shield token. Ward 1 (If you would be dealt damage, destroy this to prevent 1 of that damage.)
Waning Vengeance (Red)
Waning Vengeance (Red) from $0.15
When this leaves the arena, if you've pitched a blue card this turn, create a Spectral Shield token. Ward 3 (If you would be dealt damage, destroy this to prevent 3 of that damage.)
Waning Vengeance (Yellow)
Waning Vengeance (Yellow) from $0.15
When this leaves the arena, if you've pitched a blue card this turn, create a Spectral Shield token. Ward 2 (If you would be dealt damage, destroy this to prevent 2 of that damage.)
War Machine
War Machine from $2.75
If you have 1 or more Evos equipped, this gets "When this hits a hero, destroy all cards in their arsenal," 2 or more, this costs {r}{r}{r} less to play, 3 or more, this gets overpower, 4 or more, this gets +3{p}.
War Machine (Extended Art)
War Machine (Extended Art) $27.95
If you have 1 or more Evos equipped, this gets "When this hits a hero, destroy all cards in their arsenal," 2 or more, this costs {r}{r}{r} less to play, 3 or more, this gets overpower, 4 or more, this gets +3{p}.
Warband of Bellona Warband of Bellona
Warband of Bellona from $16.95
Action -- {r}{r}, destroy this: The next time you attack this turn, you may charge your hero's soul. If a yellow card is charged this way, draw a card. Go again Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Warmonger's Diplomacy
Warmonger's Diplomacy from $82.95
Starting with the hero to your left, each hero chooses war or peace. If they choose war, the only actions they may play or activate during their next turn are weapon and attack actions. If they choose peace, the only actions they may play or activate during their next turn are non-weapon non-attack actions.
American Express Diners Club Discover JCB Maestro Mastercard PayPal Union Pay Visa