Tearing Shuko
Tearing Shuko $0.20
Instant -- Destroy this: The next Crouching Tiger you play this turn gets +2{p}. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Tectonic Plating
Tectonic Plating $47.95
Tectonic Plating (Alpha) - Cold Foil
Tectonic Plating (Alpha) - Cold Foil $1,199.95
Once per Turn Action - [1 Resource]: Create a Seismic Surge aura token. Go again Battleworn (If you defend with Tectonic Plating, put a -1 [Defense] counter on it when the combat chain closes.)
Tectonic Rift
Tectonic Rift from $3.95
Create X Seismic Surge tokens. Go again
Teklo Base Arms
Teklo Base Arms $0.15
Blade Break (When the combat chain closes, if this defended, destroy it.)
Teklo Base Arms (Promo)
Teklo Base Arms (Promo) $1.95
Blade Break (When the combat chain closes, if this defended, destroy it.)
Teklo Base Chest
Teklo Base Chest $0.15
Blade Break (When the combat chain closes, if this defended, destroy it.)
Teklo Base Chest (Promo)
Teklo Base Chest (Promo) $1.95
Blade Break (When the combat chain closes, if this defended, destroy it.)
Teklo Base Head
Teklo Base Head $0.15
Blade Break (When the combat chain closes, if this defended, destroy it.)
Teklo Base Head (Promo)
Teklo Base Head (Promo) $1.75
Blade Break (When the combat chain closes, if this defended, destroy it.)
Teklo Base Legs
Teklo Base Legs $0.15
Blade Break (When the combat chain closes, if this defended, destroy it.)
Teklo Base Legs (Promo)
Teklo Base Legs (Promo) $1.95
Blade Break (When the combat chain closes, if this defended, destroy it.)
Teklo Blaster
Teklo Blaster $0.95
Once per Turn Action -- {r}{r}{r}: Attack
Teklo Core
Teklo Core from $13.95
Dash Specialization Teklo Core enters the arena with 2 steam counters on it. When Teklo Core has no steam counters on it, destroy it. At the beginning of your action phase, remove a steam counter from Teklo Core and gain [2 Resource].
Teklo Core (Promo)
Teklo Core (Promo) $59.95
Dash Specialization (You may only have {name} in your deck if your hero is Dash.) This enters the arena with 2 steam counters. When this has no steam counters, destroy it. At the beginning of your action phase, remove a steam counter from this and gain {r}{r}.
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Teklo Foundry Heart
Teklo Foundry Heart $34.95
Once per Turn Action - [1 Resource]: Banish the top 2 cards of your deck. Gain [1 Resource] for each Mechanologist card banished this way. Activate this ability only if you have boosted this turn. Go again Battleworn (If you defend with Teklo Foundry Heart, put a -1 [Defense] counter on it when the combat chain closes.)
Teklo Foundry Heart
Teklo Foundry Heart $19.95
Once per Turn Action -- {r}: Banish the top 2 cards of your deck. Gain {r} for each Mechanologist card banished this way. Activate this ability only if you've boosted this turn. Go again Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Teklo Leveler (Promo)
Teklo Leveler (Promo) $3.95
If you have 1 or more Evos equipped, this gets "Once per Turn Action -- {r}{r}{r}: Attack," 2 or more, this costs {r}{r} less to activate, 3 or more, this gets go again, 4 or more, this gets +1{p}.
Teklo Plasma Pistol
Teklo Plasma Pistol $6.95
Teklo Plasma Pistol (Promo)
Teklo Plasma Pistol (Promo) $22.95
Action - Remove a steam counter from Teklo Plasma Pistol: Attack Action - [1 Resource]: If there are no steam counters on Teklo Plasma Pistol, put a steam counter on it. Go again
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