Instant -- Destroy this: The next Crouching Tiger you play this turn gets +2{p}.
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Once per Turn Action - [1 Resource]: Create a Seismic Surge aura token. Go again
Battleworn (If you defend with Tectonic Plating, put a -1 [Defense] counter on it when the combat chain closes.)
Dash Specialization
Teklo Core enters the arena with 2 steam counters on it. When Teklo Core has no steam counters on it, destroy it.
At the beginning of your action phase, remove a steam counter from Teklo Core and gain [2 Resource].
Dash Specialization (You may only have {name} in your deck if your hero is Dash.)
This enters the arena with 2 steam counters. When this has no steam counters, destroy it.
At the beginning of your action phase, remove a steam counter from this and gain {r}{r}.
Once per Turn Action - [1 Resource]: Banish the top 2 cards of your deck. Gain [1 Resource] for each Mechanologist card banished this way. Activate this ability only if you have boosted this turn. Go again
Battleworn (If you defend with Teklo Foundry Heart, put a -1 [Defense] counter on it when the combat chain closes.)
Once per Turn Action -- {r}: Banish the top 2 cards of your deck. Gain {r} for each Mechanologist card banished this way. Activate this ability only if you've boosted this turn. Go again
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
If you have 1 or more Evos equipped, this gets "Once per Turn Action -- {r}{r}{r}: Attack,"
2 or more, this costs {r}{r} less to activate,
3 or more, this gets go again,
4 or more, this gets +1{p}.
Action - Remove a steam counter from Teklo Plasma Pistol: Attack
Action - [1 Resource]: If there are no steam counters on Teklo Plasma Pistol, put a steam counter on it. Go again