Good Time Chapeau
Good Time Chapeau $0.35
Betsy Specialization (You may only have this in your deck if your hero is Betsy.) Action -- Destroy a Gold you control: Your next attack this turn gets "When this attacks a hero, wager a Might and a Vigor token with them." Go again (When the chain link resolves, if the attack hit, you create a Might and a Vigor token, otherwise they create one of each.) Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Evo Magneto
Evo Magneto from $0.65
If you have a base arms equipped, transform it into this, then equip this. (Put it under this in your arms zone.) When this defends, you may destroy a card under it. If you do, gain control of target item with cost 0 or 1 controlled by the attacking hero. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Herald of Ravages (Yellow) - Extended Art
Herald of Ravages (Yellow) - Extended Art $0.95
When this hits, put it into your hero's soul and deal 1 arcane damage to target hero. Phantasm (When this is defended by a non-Illusionist attack action card with 6 or more {p}, destroy this and close the combat chain.)
Herald of Ravages (Red) - Extended Art
Herald of Ravages (Red) - Extended Art $0.75
When this hits, put it into your hero's soul and deal 1 arcane damage to target hero. Phantasm (When this is defended by a non-Illusionist attack action card with 6 or more {p}, destroy this and close the combat chain.)
Herald of Protection (Blue) - Extended Art
Herald of Protection (Blue) - Extended Art $0.95
When this hits, put it into your hero's soul and create a Spectral Shield token. Phantasm (When this is defended by a non-Illusionist attack action card with 6 or more {p}, destroy this and close the combat chain.)
Rugged Roller
Rugged Roller from $0.20
Once per Turn Action -- {r}: Attack Activate Rugged Roller only if you've rolled a 6 on a die this turn.
Nasreth, the Soul Harrower
Nasreth, the Soul Harrower $0.15
(Allies can be attacked and can't be defended by the controlling hero. They die when they have 0 {g}. At end of turn, allies life totals are reset.) Once per Turn Action -- 0: Attack When Nasreth hits a hero, banish a card from their soul. If a Light card is banished this way, gain 1{g}.
Steam Canister
Steam Canister from $0.20
Instant -- Put this on the bottom of its owner's deck: Put a steam counter on an item you control with crank.
Evo Sentry Base Arms
Evo Sentry Base Arms from $0.15
If you have a base arms equipped, transform it into this, then equip this. (Put it under this in your arms zone.) Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Cogwerx Base Head
Cogwerx Base Head from $0.15
When this is equipped, put a steam counter on it. Once per turn Instant -- {r}, remove a steam counter from this: Shuffle a Mechanologist attack action card from your banished zone into your deck. Activate this ability only if you've boosted this turn.
Big Bertha (Blue)
Big Bertha (Blue) from $0.15
Boost When this is banished from boosting, put a steam counter on a Hyper Driver you control.
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