Herald of Judgment - Extended Art
Herald of Judgment - Extended Art $0.95
Prism Specialization (You may only have this in your deck if your hero is Prism.) When this hits, put it into your hero's soul and the defending hero can't play cards from their banished zone during their next action phase. Phantasm (When this is defended by a non-Illusionist attack action card with 6 or more {p}, destroy this and close the combat chain.)
Vile Inquisition (Blue)
Vile Inquisition (Blue) from $0.20
You may play this from your banished zone. If you do, it costs {r}{r} less to play. Target hero banishes the top card of their deck. If it's blue, they lose 1{g}. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Ram Raider (Red)
Ram Raider (Red) from $0.20
As an additional cost to play this, banish a random card from your hand. If a card with 6 or more {p} is banished this way, this gets go again. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Radiant Flow
Radiant Flow from $0.15
Instant -- Banish this and a card from your hero's soul: Prevent the next 2 damage that would be dealt to your hero this turn.
Flail of Agony
Flail of Agony $0.45
Vynnset Specialization (You may only have this in your deck if your hero is Vynnset.) Once per Turn Action -- {g}: Attack When this hits, create a Runechant token.
Maximum Velocity
Maximum Velocity $1.95
Play this only if you've boosted 3 or more times this turn.
Banneret of Vigor
Banneret of Vigor from $0.20
Solflare - When this is charged to your hero's soul, the next time you hit this turn, gain {r}.
Angelic Wrath (Yellow)
Angelic Wrath (Yellow) from $0.15
Target attack action card with Herald in its name gets +3{p}.
Out Pace (Blue)
Out Pace (Blue) from $0.15
Boost This can't be defended by equipment.
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