If your hero would be dealt damage, you may banish this to prevent 2 of that damage.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Legendary (You may only have 1 Light of Sol in your deck.)
When this is pitched, reveal the top card of your deck. If it's yellow, you may put it into your hero's soul.
When this is equipped, put a steam counter on it.
Once per turn Instant -- {r}, remove a steam counter from this: Gain {r}{r}. Activate this ability only if you've boosted this turn.
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)
This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it.
Instant -- {r}{r}, destroy this: Return a red Mechanologist attack action card from your graveyard to your hand.