All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.

Provoke
from $5.95
If you're attacking with a weapon this chain link, the defending hero reveals a card from their hand. If it's an action card, add it to this chain link as a defending card, otherwise they discard it.

Blood Runs Deep
from $1.95
This costs {r} less to play for each Draconic chain link you control.
When this attacks a hero, each dagger you control deals 1 damage to them. If damage is dealt this way, the dagger has hit. Destroy the daggers.
Go again

Splatter Skull
from $3.75
When this hits a hero, choose a face-down card in their banished zone that was banished by intimidate this turn. Put it into their graveyard.

Tooth and Claw
from $0.75
When this attacks, you may reveal any number of Crouching Tigers from your hand. If you reveal 1 or more, this gets go again. 2 or more, this gets +1{p}. 3 or more, draw a card.

Shifting Winds of the Mystic Beast
from $0.75
Whenever you play a Crouching Tiger this turn, name a card. It gets that name.
If a Chi was pitched to play this, create 2 Crouching Tigers in your hand.
Go again

Enigma, Ledger of Ancestry
$0.25
Your first Spectral Shield attack each turn costs {r} less to activate.
Once per Turn Instant -- {c}{c}{c}: Create a Spectral Shield token with a +1{p} counter.

Meridian Pathway
from $7.95
Instant -- {c}{c}{c}: You may play auras this turn as though they were instants.
Whenever you pitch a Chi, you may have this get ward 3 until end of turn.

Hot Streak
from $0.25
Once per Turn Action -- {r}: Attack
When this is defended by 1 or more attack action cards, Hot Streak's attacks get go again this turn.

Radiant Forcefield
from $0.55
If your hero would be dealt damage, banish a card from your hero's soul to prevent 1 of that damage.
When there are no cards in your hero's soul, destroy this.

Numbskull
from $0.55
While this is in any zone, its {r} cost to play, {p}, and {d} can't be modified. (They can not be increased or decreased.)

Envelop in Darkness (Blue)
from $0.20
Create a Runechant token.
The next attack action card you rune gate this turn gets +1{p}.
Go again

Call Down the Lightning
from $0.55
Lexi Specialization (You may only have this in your deck if your hero is Lexi.)
Your attacks this turn get "Whenever the defending hero adds 1 or more defending cards from hand to this chain link, this deals 1 damage to them." Go again
Unity - When this defends together with a card from hand, create an Embodiment of Lightning token under any number of heroes' control.


Hyper-X3
from $32.95
Whenever you banish a Hyper Driver from boosting, put it under this.
Once per turn, when a Hyper Driver is put under this, if there are 3 or more Hyper Drivers under this, draw a card.
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)

Quantum Processor
from $1.95
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)
This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it.
Once per Turn Instant -- 0: Put a Mechanologist item with cost 0 or 1 from your hand into the arena.

Prismatic Lens
from $1.75
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)
This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it.
Once per Turn Instant -- 0: Reveal the top card of your deck. Put a Mechanologist item of the same color from your banished zone on top of your deck.