All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.

Throw Dagger
from $4.95
Target dagger you control that isn't on the active chain link deals 1 damage to the defending hero. If damage is dealt this way, the dagger has hit and you draw a card. Destroy the dagger.

Summer's Fall (Red)
from $0.20
Decompose - When this attacks, you may banish 2 Earth cards and an action card from your graveyard. If you do, put up to 1 target aura on the bottom of its owner's deck. (An aura token ceases to exist.)

Splatter Skull
from $3.75
When this hits a hero, choose a face-down card in their banished zone that was banished by intimidate this turn. Put it into their graveyard.

Tooth and Claw
from $0.75
When this attacks, you may reveal any number of Crouching Tigers from your hand. If you reveal 1 or more, this gets go again. 2 or more, this gets +1{p}. 3 or more, draw a card.

Shifting Winds of the Mystic Beast
from $0.75
Whenever you play a Crouching Tiger this turn, name a card. It gets that name.
If a Chi was pitched to play this, create 2 Crouching Tigers in your hand.
Go again

Enigma, Ledger of Ancestry
$0.25
Your first Spectral Shield attack each turn costs {r} less to activate.
Once per Turn Instant -- {c}{c}{c}: Create a Spectral Shield token with a +1{p} counter.

Meridian Pathway
from $7.95
Instant -- {c}{c}{c}: You may play auras this turn as though they were instants.
Whenever you pitch a Chi, you may have this get ward 3 until end of turn.

Hot Streak
from $0.25
Once per Turn Action -- {r}: Attack
When this is defended by 1 or more attack action cards, Hot Streak's attacks get go again this turn.

Radiant Forcefield
from $0.55
If your hero would be dealt damage, banish a card from your hero's soul to prevent 1 of that damage.
When there are no cards in your hero's soul, destroy this.

Numbskull
from $0.55
While this is in any zone, its {r} cost to play, {p}, and {d} can't be modified. (They can not be increased or decreased.)

Envelop in Darkness (Blue)
from $0.20
Create a Runechant token.
The next attack action card you rune gate this turn gets +1{p}.
Go again

Call Down the Lightning
from $0.55
Lexi Specialization (You may only have this in your deck if your hero is Lexi.)
Your attacks this turn get "Whenever the defending hero adds 1 or more defending cards from hand to this chain link, this deals 1 damage to them." Go again
Unity - When this defends together with a card from hand, create an Embodiment of Lightning token under any number of heroes' control.

Teklo Foundry Heart
$35.95
Once per Turn Action -- {r}: Banish the top 2 cards of your deck. Gain {r} for each Mechanologist card banished this way. Activate this ability only if you've boosted this turn. Go again
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)


Hyper-X3
from $32.95
Whenever you banish a Hyper Driver from boosting, put it under this.
Once per turn, when a Hyper Driver is put under this, if there are 3 or more Hyper Drivers under this, draw a card.
Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)

Quantum Processor
from $1.95
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)
This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it.
Once per Turn Instant -- 0: Put a Mechanologist item with cost 0 or 1 from your hand into the arena.