Throw Dagger
Throw Dagger from $4.95
Target dagger you control that isn't on the active chain link deals 1 damage to the defending hero. If damage is dealt this way, the dagger has hit and you draw a card. Destroy the dagger.
Summer's Fall (Red)
Summer's Fall (Red) from $0.20
Decompose - When this attacks, you may banish 2 Earth cards and an action card from your graveyard. If you do, put up to 1 target aura on the bottom of its owner's deck. (An aura token ceases to exist.)
Splatter Skull
Splatter Skull from $3.75
When this hits a hero, choose a face-down card in their banished zone that was banished by intimidate this turn. Put it into their graveyard.
Tooth and Claw
Tooth and Claw from $0.75
When this attacks, you may reveal any number of Crouching Tigers from your hand. If you reveal 1 or more, this gets go again. 2 or more, this gets +1{p}. 3 or more, draw a card.
Shifting Winds of the Mystic Beast
Shifting Winds of the Mystic Beast from $0.75
Whenever you play a Crouching Tiger this turn, name a card. It gets that name. If a Chi was pitched to play this, create 2 Crouching Tigers in your hand. Go again
Enigma, Ledger of Ancestry
Enigma, Ledger of Ancestry $0.25
Your first Spectral Shield attack each turn costs {r} less to activate. Once per Turn Instant -- {c}{c}{c}: Create a Spectral Shield token with a +1{p} counter.
Meridian Pathway
Meridian Pathway from $7.95
Instant -- {c}{c}{c}: You may play auras this turn as though they were instants. Whenever you pitch a Chi, you may have this get ward 3 until end of turn.
Hot Streak
Hot Streak from $0.25
Once per Turn Action -- {r}: Attack When this is defended by 1 or more attack action cards, Hot Streak's attacks get go again this turn.
Radiant Forcefield
Radiant Forcefield from $0.55
If your hero would be dealt damage, banish a card from your hero's soul to prevent 1 of that damage. When there are no cards in your hero's soul, destroy this.
Numbskull
Numbskull from $0.55
While this is in any zone, its {r} cost to play, {p}, and {d} can't be modified. (They can not be increased or decreased.)
Envelop in Darkness (Blue)
Envelop in Darkness (Blue) from $0.20
Create a Runechant token. The next attack action card you rune gate this turn gets +1{p}. Go again
Call Down the Lightning
Call Down the Lightning from $0.55
Lexi Specialization (You may only have this in your deck if your hero is Lexi.) Your attacks this turn get "Whenever the defending hero adds 1 or more defending cards from hand to this chain link, this deals 1 damage to them." Go again Unity - When this defends together with a card from hand, create an Embodiment of Lightning token under any number of heroes' control.
Teklo Foundry Heart
Teklo Foundry Heart $35.95
Once per Turn Action -- {r}: Banish the top 2 cards of your deck. Gain {r} for each Mechanologist card banished this way. Activate this ability only if you've boosted this turn. Go again Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Hyper-X3 Hyper-X3
Hyper-X3 from $32.95
Whenever you banish a Hyper Driver from boosting, put it under this. Once per turn, when a Hyper Driver is put under this, if there are 3 or more Hyper Drivers under this, draw a card. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Quantum Processor
Quantum Processor from $1.95
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it. Once per Turn Instant -- 0: Put a Mechanologist item with cost 0 or 1 from your hand into the arena.
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