Dawnblade
Dawnblade $3.95
Jagged Edge
Jagged Edge from $4.95
Target weapon attack gets +3{p} and "Damage this would deal can't be prevented."
Malefic Incantation (Yellow)
Malefic Incantation (Yellow) from $0.25
Go again This enters the arena with 2 verse counters. When it has none, destroy it. Once per turn, when you play an attack action card, remove a verse counter from this. If you do, create a Runechant token.
Earth's Embrace
Earth's Embrace from $0.95
Go again At the beginning of your end phase, create an Embodiment of Earth token. Then, if you haven't banished an Earth card this turn, destroy this.
Supercell
Supercell from $7.95
Put X steam counters on X target Hyper Drivers you control. Create a Hyper Driver token with X steam counters. If X is 3 or greater, you may shuffle a Construct Nitro Mechanoid from your banished zone into your deck.
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Clash of Vigor (Blue)
Clash of Vigor (Blue) from $0.20
When this defends, clash with the attacking hero. The winner creates a Vigor token. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Show No Mercy
Show No Mercy from $1.95
Rhinar Specialization (You may only have this in your deck if your hero is Rhinar.) When this attacks a hero, intimidate them. If the defending hero has no cards in hand, this gets +3{p}.
Deathly Wail (Red)
Deathly Wail (Red) from $0.20
Rune Gate (If you control Runechants equal to or greater than Deathly Wail's {r} cost, you may play it from your banished zone without paying its {r} cost.) When the combat chain closes, create Runechant tokens equal to the number of heroes who have lost {g} this turn. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Decimator Great Axe
Decimator Great Axe from $0.95
Once per Turn Action -- {r}{r}{r}: Attack The first time this is defended by a non-equipment card each turn, halve the base {d} of target defending card, rounded up. (3 becomes 2.)
Intoxicating Shot
Intoxicating Shot from $17.95
Riptide Specialization (You may only have this in your deck if your hero is Riptide.) (Arrows can only be played from arsenal and only if you control a bow.) When this hits a hero, they create a Courage and Quicken token.
Evo Steel Soul Memory
Evo Steel Soul Memory $5.95
If you have a base head equipped, transform it into this, then equip this. When this transforms from or into an Evo with a different name, your hero gets +1{i} until end of turn. If that Evo is a hero, instead this triggers twice. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
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