All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.

Ironsong Determination
from $4.75
Target weapon gains +1 [Power] and dominate until end of turn.
Go again

Rout
from $1.25
Target weapon attack gains +3 [Power].
Reprise - If the defending hero has defended with a card from their hand this chain link, you may return target non-equipment defending card to its owners hand.

Tome of Fyendal
from $3.95
Draw 2 cards.
If Tome of Fyendal is played from arsenal, gain 1 [Life] for each card in your hand.

Crippling Crush
from $1.75
Bravo Specialization (You may only have Crippling Crush in your deck if your hero is Bravo.)
Crush - If Crippling Crush deals 4 or more damage to a hero, they discard 2 random cards.

Enlightened Strike
from $47.95
As an additional cost to play Enlightened Strike, put a card from your hand on the bottom of your deck.
Choose 1;
- Draw a card.
- Enlightened Strike gains +2 [Power].
- Enlightened Strike gains go again.

Mugenshi: RELEASE
from $0.85
Katsu Specialization (You may only have Mugenshi: RELEASE in your deck if your hero is Katsu.)
Combo - If Whelming Gustwave was the last attack this combat chain, Mugenshi: RELEASE gains +1 [Power], go again, and "If this hits, search your deck for any number of cards named Lord of Wind, reveal them, put them into your hand, then shuffle your deck."

Lord of Wind
from $1.75
Katsu Specialization (You may only have Lord of Wind in your deck if your hero is Katsu.)
Combo - If Mugenshi: RELEASE was the last attack this combat chain, you may pay X resource points as an additional cost to play Lord of Wind. If you do, shuffle X target cards named Surging Strike, Whelming Gustwave, and/or Mugenshi: RELEASE from your graveyard into your deck, then Lord of Wind gains X [Power].

Steelblade Supremacy
from $1.95
Dorinthea Specialization (You may only have Steelblade Supremacy in your deck if your hero is Dorinthea.)
Until end of turn, target weapon you control gains +2 [Power] and "Whenever this weapon hits a hero, draw a card."
Go again