If there are 8 or more Earth cards in your banished zone, Verdance gets "Whenever you gain {g} during your turn, you may deal 1 arcane damage to any opposing target."
Essence of Earth (You may have Earth cards in your deck.)
Arcane Shelter 1 (If you would be dealt arcane damage, destroy this to prevent 1 of that damage.)
When this leaves the arena, create an Embodiment of Lightning token.
When this defends together with an attack action card and a non-attack action card, the attacking hero discards a card and you draw a card.
Blade Break (When the combat chain closes, if this defended, destroy it.)
When this leaves the arena, if you control no Illusionist auras, you may play your next aura with cost 0 this turn as though it were an instant. If you do, it enters the arena with a +1{p} counter.
Ward 1 (If you would be dealt damage, destroy this to prevent 1 of that damage.)
Cloaked (Equip this face-down)
Instant -- {r}, turn this face-up: Put a +1{p} counter on an aura you control with ward.
Ward 1 (If you would be dealt damage, destroy this to prevent 1 of that damage.)
Legendary (You may only have 1 Pass Over in a constructed deck.)
Banish target card from an opposing hero's graveyard.
If you've played another blue card this turn, transcend. (Put this into its owner's hand flipped.)
Legendary (You may only have 1 Homage to Ancestors in a constructed deck.)
Gain 1{g}
If you've played another blue card this turn, transcend. (Put this into its owner's hand flipped.)
Combo - When this attacks, if Crouching Tiger was the last attack this combat chain, this gets go again and create a Crouching Tiger in your banished zone. You may play it this turn.
Legendary (You may only have 1 A Drop in the Ocean in a constructed deck.)
Target attack gets -1{p}.
If you've played another blue card this turn, transcend. (Put this into its owner's hand flipped.)
Combo - When this attacks, if a blue attack action card was the last attack this combat chain, this gets go againand create a Crouching Tiger in your banished zone. You may play it this turn.
Legendary (You may only have 1 Rising Sun, Setting Moon in a constructed deck.)
Draw a card, then put a card from your hand on the bottom of your deck.
If you've played another blue card this turn, transcend. (Put this into its owner's hand flipped.)
Legendary (You may only have 1 Path Well Traveled in a constructed deck.)
Target attack gets go again.
If you've played another blue card this turn, transcend. (Put this into its owner's hand flipped.)
Legendary (You may only have 1 Homage to Ancestors in a constructed deck.)
Gain 1{g}
If you've played another blue card this turn, transcend. (Put this into its owner's hand flipped.)
Legendary (You may only have 1 Sacred Art: Undercurrent Desires in a constructed deck.)
If you've played another blue card this turn, choose 3. Otherwise, choose 1;
Create a Fang Strike and Slither in your hand.
Banish up to 2 cards in an opposing hero's graveyard.
Transcend
When this defends, search your deck for an Inner Chi, reveal it, put it into your hand, then shuffle.
Blade Break(When the combat chain closes, if this defended, destroy it.)
Legendary (You may only have 1 Mistcloak Gully in your deck.)
The first attack that targets you each turn gets -1{p}.
At the beginning of each end phase, destroy this unless you've pitched, played, or defended with a blue card this turn. If you've pitched, played, and defended with a blue card this turn, transcend.