Herald of Rebirth (Yellow) - Extended Art
Herald of Rebirth (Yellow) - Extended Art $0.75
When this hits, put it into your hero's soul and put up to 1 card with phantasm from your graveyard on top of your deck. Phantasm (When this is defended by a non-Illusionist attack action card with 6 or more {p}, destroy this and close the combat chain.)
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Figment of Tenacity // Metis, Archangel of Tenacity (Marvel) Figment of Tenacity // Metis, Archangel of Tenacity (Marvel)
Figment of Tenacity // Metis, Archangel of Tenacity (Marvel) $37.95
Legendary (You may only have 1 Figment of Tenacity in your deck.) When this enters the arena, your next attack this turn gets dominate. // Once per Turn Action -- {r}{r}: Attack When Metis attacks, you may banish a card from your hero's soul. If you do, your attacks this turn get dominate. Ward 4 (If your hero would be dealt damage, destroy this to prevent 4 of that damage.)
V for Valor (Yellow)
V for Valor (Yellow) from $0.20
Attack Reaction -- {r}, destroy this, charge your hero's soul: Target attack gets +2{p}. (Put a card from your hand face-up under your hero card.)
Light the Way (Red)
Light the Way (Red) from $0.15
As an additional cost to play this, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.) When this hits, if a yellow card was charged this way, this gets go again.
Angelic Wrath (Red)
Angelic Wrath (Red) from $0.15
Target attack action card with Herald in its name gets +4{p}.
Angelic Wrath (Blue)
Angelic Wrath (Blue) from $0.15
Target attack action card with Herald in its name gets +2{p}.
Seismic Surge
Seismic Surge $0.15
At the beginning of your action phase, destroy this, then the next Guardian attack action card you play this turn costs {r} less to play.
Under Loop (Red)
Under Loop (Red) from $0.15
Boost When this hits, put it on the bottom of its owner's deck.
Rev Up (Red)
Rev Up (Red) from $0.15
If you control a Hyper Driver, this costs {r} less to play. Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gains go again.)
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Junkyard Dogg (Blue)
Junkyard Dogg (Blue) from $0.15
Scrap (As an additional cost to play this, you may banish an item or equipment from your graveyard.) When this attacks, if it scrapped a card, this gets +1{p}.
Hadron Collider (Red)
Hadron Collider (Red) from $0.15
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with 4 steam counters. At the start of your turn, destroy this unless you remove a steam counter from it. When you boost an attack, destroy this. If you do, the attack gets +X{p}, where X is the number of steam counters on this.
Evo Sentry Base Legs
Evo Sentry Base Legs from $0.15
If you have a base legs equipped, transform it into this, then equip this. (Put it under this in your legs zone.) Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Big Bertha (Red)
Big Bertha (Red) from $0.15
Boost When this is banished from boosting, put a steam counter on a Hyper Driver you control.
Backup Protocol: BLU
Backup Protocol: BLU from $0.15
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it. Instant -- {r}{r}, destroy this: Return a blue Mechanologist attack action card from your graveyard to your hand.
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