Ram Raider (Red)
Ram Raider (Red) $1.00
As an additional cost to play this, banish a random card from your hand. If a card with 6 or more {p} is banished this way, this gets go again. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Radiant Flow
Radiant Flow from $1.00
Instant -- Banish this and a card from your hero's soul: Prevent the next 2 damage that would be dealt to your hero this turn.
Morlock Hill
Morlock Hill from $1.00
The next time you would be dealt lethal damage this turn, you may banish Minerva Themis from your hand or arsenal to prevent that damage.
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Flail of Agony
Flail of Agony $1.00
Vynnset Specialization (You may only have this in your deck if your hero is Vynnset.) Once per Turn Action -- {g}: Attack When this hits, create a Runechant token.
Deathly Delight (Blue)
Deathly Delight (Blue) from $1.00
Rune Gate (If you control Runechants equal to or greater than Deathly Delight's {r} cost, you may play it from your banished zone without paying its {r} cost.) When the combat chain closes, gain {g} equal to the number of heroes who have lost {g} this turn. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Herald of Ravages (Yellow) - Extended Art
Herald of Ravages (Yellow) - Extended Art $2.00
When this hits, put it into your hero's soul and deal 1 arcane damage to target hero. Phantasm (When this is defended by a non-Illusionist attack action card with 6 or more {p}, destroy this and close the combat chain.)
Herald of Ravages (Red) - Extended Art
Herald of Ravages (Red) - Extended Art $2.00
When this hits, put it into your hero's soul and deal 1 arcane damage to target hero. Phantasm (When this is defended by a non-Illusionist attack action card with 6 or more {p}, destroy this and close the combat chain.)
Herald of Protection (Blue) - Extended Art
Herald of Protection (Blue) - Extended Art $2.00
When this hits, put it into your hero's soul and create a Spectral Shield token. Phantasm (When this is defended by a non-Illusionist attack action card with 6 or more {p}, destroy this and close the combat chain.)
Rugged Roller
Rugged Roller from $1.00
Once per Turn Action -- {r}: Attack Activate Rugged Roller only if you've rolled a 6 on a die this turn.
Nasreth, the Soul Harrower
Nasreth, the Soul Harrower $1.00
(Allies can be attacked and can't be defended by the controlling hero. They die when they have 0 {g}. At end of turn, allies life totals are reset.) Once per Turn Action -- 0: Attack When Nasreth hits a hero, banish a card from their soul. If a Light card is banished this way, gain 1{g}.
Eloquence
Eloquence $1.00
When you play a non-attack action card, destroy this and the card gets go again.
Celestial Reprimand (Yellow)
Celestial Reprimand (Yellow) $1.00
Target card defending an attack with Herald in its name gets -2{p} this combat chain.
Diadem of Dreamstate (Extended Art)
Diadem of Dreamstate (Extended Art) $26.00
Once per turn, when this or a non-token permanent you control with ward is destroyed, you may pay {r}. If you do, create a Ponder token. Ward 2 (If your hero would be dealt damage, destroy this to prevent 2 of that damage.)
Herald of Tenacity (Blue) - Extended Art
Herald of Tenacity (Blue) - Extended Art $2.00
Dominate (The defending hero can't defend with or play more than 1 defending card or defense reaction from their hand this chain link.) When this hits, put it into your hero's soul. Phantasm (When this is defended by a non-Illusionist attack action card with 6 or more {p}, destroy this and close the combat chain.)
Herald of Tenacity (Red) - Extended Art
Herald of Tenacity (Red) - Extended Art $2.00
Dominate (The defending hero can't defend with or play more than 1 defending card or defense reaction from their hand this chain link.) When this hits, put it into your hero's soul. Phantasm (When this is defended by a non-Illusionist attack action card with 6 or more {p}, destroy this and close the combat chain.)
Herald of Rebirth (Blue) - Extended Art
Herald of Rebirth (Blue) - Extended Art $2.00
When this hits, put it into your hero's soul and put up to 1 card with phantasm from your graveyard on top of your deck. Phantasm (When this is defended by a non-Illusionist attack action card with 6 or more {p}, destroy this and close the combat chain.)
Putrid Stirrings (Red)
Putrid Stirrings (Red) from $1.00
You may play this from your banished zone. The next attack action card you rune gate this turn gets +5{p}. Go again Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Hungering Demigon (Red)
Hungering Demigon (Red) from $1.00
If an opposing hero has 1 or more cards in their soul, you may play this from your banished zone. When this hits a hero, banish a card from their soul. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Herald of Tenacity (Yellow) - Extended Art
Herald of Tenacity (Yellow) - Extended Art $2.00
Dominate (The defending hero can't defend with or play more than 1 defending card or defense reaction from their hand this chain link.) When this hits, put it into your hero's soul. Phantasm (When this is defended by a non-Illusionist attack action card with 6 or more {p}, destroy this and close the combat chain.)
Herald of Rebirth (Red) - Extended Art
Herald of Rebirth (Red) - Extended Art $2.00
When this hits, put it into your hero's soul and put up to 1 card with phantasm from your graveyard on top of your deck. Phantasm (When this is defended by a non-Illusionist attack action card with 6 or more {p}, destroy this and close the combat chain.)
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